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BadLadsNewsThe Safe Update
In-game event

The Safe Update

BadLads · published 21 Apr 2020, 02:36 UTC

All newsPlayers around this dateRead on Steam
  • Added a new buildable called: Safe. Primary usage is to store items, they can be locked and lockpicked. Safe's are much more durable than regular buildables.
  • Adjusted vehicle health values to be more reflective of their price/power.
  • Adjusted Bank height.
  • Fixed being able to take items out of Item Showcase without permission.
  • Fixed UI focus issue when Inspecting Container.
  • Fixed certain buildables being loaded incorrectly causing them to disappear on load.
  • Added new Hardcore settings for dedicated servers, disables the "Bound To Account" property, meaning any key will be dropped on death. This is disabled by default on the official servers.
  • Fix elevator doors not opening sometimes.
  • Adjusted new elevator logic.
  • Removed disabled static actors that were being replicated falsely.
  • Enabled asynchronous event driven package loader, meaning faster load times.
  • Fixed Hat being visible while driving in first person.
  • Fixed default job wearables not being hidden when wearing hats, meaning hat's wont clip anymore.
  • Reworked demotion logic internally to prevent data desyncs between Client and Server.
  • Fixed timed actions indicator ending too early.
  • Fixed localization issues.
  • Fixed elevator doors not opening.
  • Reworked elevator logic to prevent them from getting stuck.
  • Adjusted elevator clipping in the Police Station.
  • Introduced new clipping to prevent escaping the map.
  • Reconfigured internal network update rates to address map loading issues.
  • Reworked flashlight strength
  • Added legacy OpenGL support for Linux.
  • Introduced password protected servers.
  • Added message of the day option for non-official servers.
  • Lowered footstep volume.
  • Players kicked from the server will now be notified on the main menu.
  • Changed flashlight performance Significance settings to balance out new changes.
  • Increased Arms Dealer weapons costs.
  • Added a update checker, will notify on either the Main Menu/Pause Menu that a new update is available.
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Community24 Feb 2026BadLads is being reworkedHey everyone, Purchases are on hold for now. The game is going through a major rework and we don't want anyone buying the current build. More news coming soon. - Chemical Heads StudiosMajor update23 May 2021The Large UpdateBadLads has received a major update introducing Base Building, Crafting, Collecting, Contracts, Plugins, Visual Revamp. Showing off VR and procedural progress. identity cards, procedural players, procedural levels and new a ton of new items. Read the full development blog here :Game update23 Jul 2020The Whaling Gambler Update: Hotfix #1Fixed garbage can clipping into shop building. · Fixed missing sidewalk under park. · Fixed new area tree elevation. · Fixed trees not coming out of ground near park. · Fixed Hierarchical Level Of Detail causing crash when exiting game. · Disabled per bone motion blur on common game skeletons. · Fixed Lucky Spin not spinning after a few spins (client-side cosmetic). · Fixed Item Gate checking B…