
1.<Camp> revive functional changes
We made a big change to the revive function of the camp to make it achieve better results.
·The camp has a new Auto-Revive function,which can be unlocked after the camp is level 2. Click the "Auto-Revive" button to enter the auto-revive state.When there is an injured character, the character will be dragged into position to resurrect it automatically;
·After recovering from an injured state, HP regeneration is adjusted to 50%;
·Stage recovery was adjusted from "1% injury value every 6 seconds" to "3% injury value every 6 seconds";
·In the camp recovery,recovered 6% damage per second and it will consume some coins every 6 seconds;
·Removed the "Revive" feature;
2.<Tavern> added villager auto-recruit function, which can be unlocked after the tavern is level 13. When "Auto-Rcruit" is turned on, villagers with stronger effects will be recruited automatically;
3.Unlock the Limit-break of pets <Ah-meow> and <Snow>;
4.<Smithy> The display of the enchantment interface has been optimized, and the display of the max value has been increased;
5.Passive skills <HP>, <Attack>, <Spell Power>, <Phisical Defence>, <Magical Defence>, <Nature Protection> effects have been adjusted from "Increase Fixed Attribute Value" to "Increase Percent and Fixed Attribute Value" ;
6.Optimized the game stuck problem;
7.Fixed a bug: caused the game to crash with too many same equipments;
8.Fixed a bug:damage value disappeared in some cases;
9.Fixed a bug:When building a new archive, individual buildings are malfunctioning;
10.Fixed a bug:Cave monsters refresh count is abnormal;
11.Fixed a bug:buff "Shor range shoot", "Crit +" are invalid;
12.Fixed a bug:Pets participating in the event battle are still affected by the number of people;
13.Fixed a bug:In some cases, the prop tips flicker;
14.Fixed a bug: Abnormal playing of background music in some stages;