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Command & Control 3NewsMajor update 1.5
Major update

Major update 1.5

Command & Control 3 · published 11 Apr 2022, 18:34 UTC · build 8536833

All newsPlayers around this dateRead on Steam

Hello everyone

First, we must apologize for the delay in this update.
Initially, for the full release, we planned to make only the second campaign and the online mode.
However, when we analyzed reviews and let's plays, we came to the conclusion that the game needs fundamental improvements.
Over time, this update has been overgrown with more and more innovations, and finally it is ready.

What's new.

We have significantly reworked the gameplay, added new units and upgrades, changed squad management.
We've also reworked the campaign to include a new defensive mission type and more conquest missions.

1. Units and squads.

Instead of recruiting a squad from individual units, we made a system of ready-made squads. Hiring them has become much easier and faster.

Squads can now gain experience and activate perks during a mission. For example, you can give the squad a first aid kit, more health, C4 explosives, "luck", etc.

Lifetime XP is also accumulated for the entire squad class. It allows you to open varios upgrades for the entire class.

2. New game mechanics.

We have implemented new mechanics and weapons for units, for example:

  • Repair/healing
  • ATGM Javelin
  • Mortar (now it will be an infantryman with a mortar)
  • ATGM on BMP
  • Coaxial machine gun
  • Long range rifle
  • Active tank protection
  • Reconnaissance drone
  • Mobile spawn point


More of the improvements:

  • on some captured control points, units are now healed automatically
  • speed of a group of units is now the same for all

3. Campaign missions.

5 missions have been completely reworked.
A new type of mission has been added in which you need to hold out on the defensive for a certain time. And also there are more missions in the Conquest mode.

4. Management of squads.

We have added the ability to manage squads like in classic RTS:

  • attack specific unit
  • movement without stopping
  • hold position
  • multiple AI modes
  • order chains

Squads can be grouped for faster control.

Have fun!

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