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Dudes on a Map: Virtual Grid PaperNewsv0.3.6.0 - Steam-Cloud based map sending & misc usability improvements
In-game event

v0.3.6.0 - Steam-Cloud based map sending & misc usability improvements

Dudes on a Map: Virtual Grid Paper · published 26 Apr 2022, 01:59 UTC · build 8622749

All newsPlayers around this dateRead on Steam

As always, if you'd like to follow along with the development, or get some help getting started, then join us on discord! https://discord.gg/2kaQdX5zAb

This update brings big changes to how maps are shared, which will be a huge improvement to Game Masters with poor internet connections and provide more robust behavior overall.

I've reworked the map distribution system to work over Steam Cloud, so that the images that are stored when you create them are shared to your players from the cloud instead of the Peer-to-Peer connection (unless something goes wrong, or you're on a LAN).

If you've got a session coming up and want to take full advantage of this feature, you simply need to load the associated campaign to get Steam to register all the cloud images, then you can close Dudes on a Map, and they'll finish uploading and be ready for Game Day (if you don't do any of this, they'll simply get sent the old-fashioned way until Steam finishes storing them on the cloud).

0.3.6.0 Patch Notes

  • Reworked map sending to only send maps when requested by players, rather than push-sending maps when the DM knows anyone hasn't gotten the map. (except for LAN connection, which still push the map)
  • Implemented Steam Cloud based map-image registration, the map is then (typicallly) shared via the cloud
  • Reworked the map-sending progress bar for the new system, this improved system should resolve some of the occassional oddities from the old progress bar.
  • Added internal versioning of map images, allowing players to re-use cached map images in future sessions if the DM hasn't changed the image file.
  • Added an angle adjust slider for the circle tool (when selected) making it more apparent that you can draw cones with the tool. The mouse wheel still also adjusts the angle.
  • Replaced the Add/Select campaign buttons with a pop-up dialog that does the same thing more intuitively.
  • Moved the Edit-Initiative menu to a pop-up dialog that isn't so easy to miss.
  • The map list now shows status icons for the type of grid/scale each map has, as well as a status icon if it's been successfully loaded to the cloud.
  • Players now see a message while receiving map images
More from Dudes on a Map: Virtual Grid Paper

Other announcements

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Game update6 Sep 2024Bug Fixes & Improvements 0.3.7.4Hello everybody, I know it's been a long time since the last update. This patch is bringing some long overdue bug fixes while I continue to polish a substantial overhaul of the rendering systems to finish up multi-layered map support; work that has been moving slowly forward this summer, though development had been suspended for nearly two years as life has restricted the time and energy I have…Game update24 Sep 20220.3.7.1 Added "Report a Problem" feature, Minor Fixes and ImprovementsAs always, if you'd like to follow along with development you can join us on Discord! This patch has been worked on in parallel with the Multi-Layer feature, which is taking longer than I hoped to get developed due to a lot of life changes (all of them are good) that have all hit in the last month for me. The main feature is the new "Report a Problem" button in the top right of player and DM cl…In-game event24 Jun 20220.3.7.0 Added Multi-Floor Support for mapsTo follow along with the development, report a problem, or just say 'hi', Join us in Discord! This update, adds a Floor/Layer Management system so that each map can have multiple layers,rather than a separate map for every floor. While this update is relatively low impact, it lays the groundwork for the "Multi-Layer" rendering features which will be the next feature on the task list. Map Layer…