This game update heralds the launch of the game's Closed beta to select kickstarter backers. We'll be doing closed testing until the launch of the game in July to make sure everything is stable, fun, and runs well.
Specifically, this patch is the initial launch of the game's story quests, which give some greater context to your goals in the tower and some background on each of the character's motivations.
Patch Notes .0032 Story Start
-Story quests added. Tor Eternum now has a story you can playthrough to discover the lore behind each character and their journey through the tower. These story quests will reward unique items and progress towards an ultimate end-goal of beating the game.
-New unique weapons/armor/trinkets.
-New enemy models.
-New boss abilities.
-New exploration enemies & abilities
-New furniture.
-WIll be rapidly adding more new things during beta. All the assets are prepared, but we're going to release things one at a time during the beta. Look forward to new features coming soon.
-Warlock Magic Missile volume adjusted down.
-Rogue Secret Passage CD adjusted. Gear CDR can reduce it incredibly low. I know the way talent now increases its cooldown per player that enters it by a flat amount.
-Warlock Dampening Field CD adjusted. Gear CDR can reduce it incredibly low. Strategic protection talent now also increases dampening field’s cooldown by 5 seconds per player in the game.
-This is a massive buff for CDR and those two talents while preventing cheese strategies of 10 players using CDR + those talents.
-Crushing Slam stun duration nerf and frequency changed based on player number.
-Fixed bug related to ‘alone’ talents that were counting dead things..
-Experimenting with slightly longer delay for win/loss to accommodate boss death animations and story RP.
-Player melee range buffed by 7%.
-Assassins and ambush archers are no longer immune to CC.
-Calamity Brute melee range and size reduced slightly.
-Calamity Brute attack animation changed from medium to slow..
-Fixed a map tiling bug. Fixes buggy crossover between brown/purple tilesets at certain junctures.
-Fixed a bug related to which abilities story bosses have.
-Fixed bug related to changing characters while about to do a story mission.
-Story mode button text corrected.
-Fixed a bug in the demo allowing them to play through an incomplete version of the game’s story.
-Fixed Story mode and Random Quest buttons being reversed.
-Fixed the Knight’s Aid upgrade range being increased.
-Fixed Warlock Sentry talent being invisible and tooltip wrong.
-Rogue Stealth bonus damage to Exploit Weakness buffed 20%.
-Rogue Exploit Weakness base damage nerfed 25%
-Rogue Mastery buffed 12%.
-Rogue Resourcefulness buffed 30%.
-Rogue Patient Assassin reduced from 330% to 300%
-Rogue Pilfer potion healing increased by 20% and related healing talents increased by 200%.