Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
QUICKERFLAKNewsQUICKERFLAK update 1.1
In-game event

QUICKERFLAK update 1.1

QUICKERFLAK · published 7 Apr 2022, 20:22 UTC · build 8517503

All newsPlayers around this dateRead on Steam

Howdy folks, as you may know, I work for you, this awesome community that supports my work and fuels my constant desire to improve gameplay experiences.
QUICKERFLAK gameplay is now a bit more... fluid/quick/badass. The organic levels are procedurally generated... so, instead of manually making each one, I kinda teach the game how to make the levels by creating the procedural seeds that will generate each room...
I noticed that the players find open environments a bit more fun due to the constant momentum and the increased chance of multiple KOs with the same shoot... after a few months of "tweaks and tests," the 1.1 version was done.
I am very excited to invite you to visit QUICKERFLAK again and beat your previous score, with the extra polishment that improved the gameplay flow! Many many thanks!