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The Long DriveNewsMultiplayer Test Update
In-game event

Multiplayer Test Update

The Long Drive · published 12 Apr 2022, 13:48 UTC

All newsPlayers around this dateRead on Steam

v2022.04.12dev_multitest:

Synced:

  • Synced painting or fixing something
  • Synced bus doors and stop buttons
  • Synced attachable things (except trailers)
    (not working properly when attached to world (buildings, terrain...))
  • Synced server destroying an item
    (breaking something should cause it to dissapear from clients too)

Fixed:

  • Fixed terrain difference at start
  • Fixed car falling apart constantly at clients
    (sometimes wheels still may fall off, removing and mounting them again fixes it)
  • Fixed items stored in other player's inventory floating around and bugging inside other stuff
    (except held and equipped items)
  • Fixed passenger unwillingly causing interference for the driver when both of them are clients
    (sitting in the same seat may still cause errors)
  • Fixed players's clothes colors and such not always being the same
    (it can be different for a few seconds, but then it should fix itself)

Misc:

  • Added female character
  • Player "animation" sync a bit more accurate
    (Body is still twisted most of the time, but the hands are pointing the right direction)
  • Vehicle position sync is more frequent
  • Picking up something removes it from physics lock for other players too
  • Mounted, Attached, Stored items aren't sending position updates
    (because it shouldn't be needed, so it's a bit more optimized)
  • Input disabled while multiplayer window is open
  • Fixed Screenshot keys not rebinding


How to access this TEST version:

  1. right click the game in your steam library
  2. select Properties...
  3. select BETAS tab
  4. from the dropdown menu select multiplayer_test
    (You don't need to enter any beta acces code.)

There is still a long way to go, but the multiplayer got a bit more playable now.
The main problems now are that:
Physics is disabled after 300-400 meters from the server.
Things which have more variants, like round or square headlights, sunroofs... are not synced, so they can cause various errors.
When there are continous collision sounds (which also happen in singleplayer sometimes) may cause the car to randomly jump around a bit.
Passwords and lobby type settings not yet working properly.
And of course the things which are not yet (or not fully) synced, but that would be a list too long.

Thank you for playing and for the feedback,
and have fun! ːlunar2019grinningpigː

There will be a live stream on our youtube channel soon (or maybe after an other update).

Yes, I left the developer menu in this version on purpose

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