
First, a thank you!
Thanks so much to all our fans and players out there who played Trash’s early Public Alpha Demo and gave us such helpful and wonderful feedback! After the release of Trash’s Holiday Update, we took a brief dev holiday ourselves in order to refresh our wasted brains (our creative director was starting to wonder whether he was in fact himself, a trash based life form). Since returning we have spent a number of months looking over all the feedback and finding ways we can improve the demo before we move towards our next stage of development.
What is this trash all about?
The Taking Out The Trash Update isn’t a content update, rather a chance for us to add the things you asked for and make Trash easier to pick up and play! The update aims to improve player experience and give you your friends a funner, trashier time! As always the demo can be played either solo or cooperatively online with up to 3 friends!
A Rubbish List of Changes
UI
New player objective systemNew Resource pickup notificationsNew ingame directional signsNew player interactionsImproved UI visuals & designsImproved & simplified ingame languageUpdated Splash Screens & Menu Layout
Player Character
New player form VFXNew player resource pickups zonesNew player form use opportunitiesImproved player interaction mechanicsImproved player camera mechanicsImproved player movement and jump mechanics
Cinematics
New internal Challenge Zone cinematic camerasNew external Challenge Zone cinematic camerasNew game progression cinematic camerasImproved cinematic demo ending
Environment
Improved object & environment collidersImproved player start zoneImproved resource VFXImproved Challenge Zone visuals and decals
Optimisation
New Flora LOD systemNew graphics and resolution settings
Audio
Objective complete fanfareAudio zones for environmental VFXWe appreciate your support & hope you find the time to give Trash a play! If you do, you can give us feedback here:
Twitter
Feedback Form
or in our community page!
Have a rubbish day!

And now, a massive list of fixed bugs!
Resources Bugs
Client: Challenge Zone resource collection error ResourceManager.DestroyResourceObjectClient: pickup resource incorrect tally in UIClient: picking up resource while host is in menu (in-game) doesn’t update inventory countsClient: pickup resources count 0Resources duplicating when returning to open worldSome resource sites spawn too high (scrap metal, resin, tape)UI Bugs
Camera adjustmentsControl sensitivity broaden & add y-axis UIRemove player HUD resin counterHost 'failed to load' on open load game UI. Didn't prevent loading gameChat creates null error when closed & other player sends messageChat text colour markupChat - clients can't see their own messagesHunt CE causing client to d/c on loadClient loses mouse on main menu when kicked by hostClient hangs on load screen when trying to join Host in CZJoin CZ0 - client loading UI doesn’t disableUI scale for 4:3, 5:3, 16:9, 16:10Interact UI doesn't disappear for non-interacting clientInventory UI Resource UI updating pickup count instead of totalsInventory UI Client resource counts not updating when entering gameRemote client loading into open world after leaving CZ still has CZ menuChallenge Zones (CZ's) Bugs
CZ6 state 2 triggers when CZ5 completedCZ6 ending cinematic run orderCZ3 end zone is available before pulling lever (oil ending)CZ Oil ending trigger can be activated & ending state 2 audio can still be heard for other playersCZ0 returns to state 1 after completing CZ for the 2nd timeCZ1 timer doesn’t reset from CZ0 timeClient doesn't get CZ0 cinematic camera when completing CZ0When client loads in, CZ0 in state 1 - should be state 2CZ prevent 2 HuntCE in a rowChallenge Elements Bugs
Hunt removing object from slot causes slot data to be resetCZ1 - client disconnected when host picked up Hunt pickupIncrease VFX size on resources & hunt componentsOpen World Bugs
Breakable wall at CZ2 isn’t breakableMegamite proximity not triggering for clientAdded Pipe fast travel interactOpen World Bugs
Deformer not displaying ‘in store’ or ‘in use’ numbers for clientCrafter not displaying inventory resources properly after craftingClearer descriptions in crafter and deformerDisconnect null error When a player is using crafter and another player picks up a resourcePlayer Character Bugs
Glide Form: recalibrationBoulder Form: player does not reappearPlayer interact reworkJump power recalibrationClient pickup hunt parts incorrectly aligned in bodyReduce player movement - sprint & walkPicking up items - reduce distance & narrow targetNetworking Bugs
Host/Client disconnect syncSpawn scene object error on client join new game OR change sceneAudio Bugs
Quitting from CZ end zone - music doesn’t reset
Jump audio plays multiple times if player hits space repeatedly while jumping
Audio for Oil in CZ0 state 1 still happening when state 1 in deactivated