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TrimpsNewsMinor Update
Game update

Minor Update

Trimps · published 7 May 2022, 10:40 UTC · build 8696476

All newsPlayers around this dateRead on Steam

UI/QOL

  • Made some changes to ADVISOR's text to clear up some confusion around where to find the Z15 Unique Map
  • Added a line to the Heirloom help text, stating that you can purchase carry slots but the Nu will be permanently consumed.
  • Added text on T2+ equipment explaining how to find and customize the Highlight setting. When Highlight Equipment is on its default setting, added text to T2+ equipment stating that only the highest tier is being calculated.
  • Added an entry to the Keybinds listing for AD(V)ISOR.

Bug Fix

  • Fixed a text error on the Steam Cloud Save confirmation prompt where Zone number for each save was sometimes not properly displaying.

Also I want to give a huge thank you to everyone who has played Trimps on Steam this week! It's been awesome seeing all the new and returning players in Discord and Reddit, it's been a great launch week so far! Thank you!

More from Trimps

Other announcements

All news
Major update9 Feb 2025Patch 5.10.0Universe 2 · There is now a 1000 cell Mega-Spire at Z300 with lots of rewards, unique mechanics, and tons of story messages · Added a new Heirloom tier with a new mod each for Staff and Shield · Added 2 new crit tiers · Added new World story messages leading up to Z325, with conditional messages based on Spire progress · Added 4 new Scruffy abilities · Increased Scruffy's damage scaling startin…Major update10 Feb 2023Patch 5.9.0Universes 1 and 2 · You no longer have to purchase carried Heirloom slots. Instead, you'll automatically gain one once you have the amount of Nu that each level previously cost. · You can now spend the full value of your Nu on both your Staff and Shield, rather than 50% on each. · The Home Detector Mastery now also drops Uberhousing upgrades Universe 1 · Spire Cores no longer consume Spirestone…Major update2 Aug 2022Patch 5.8.0Universe 1 Content · Void Maps now start dropping after your first Portal, down from fifth. · All Void Maps below Z200 now have less difficulty than before. Void Maps pre Z60 start with very low difficulty, still gain difficulty and loot at Z60, then now gain another +100% difficulty and +100% loot at Z200. This leaves Void Maps at Z200+ with the same difficulty as before, but with +100% more l…