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B.I.O.T.A.NewsNew demo is now available!
Community

New demo is now available!

B.I.O.T.A. · published 28 Apr 2022, 12:07 UTC

All newsPlayers around this dateRead on Steam

Hey soldiers!

We’ve just released a brand new demo version of the game. If you weren’t sure whether B.I.O.T.A. was your cup of tea, now’s the perfect time to give it a try!

What can you do in the demo?

Well, you can play through one level, get a glimpse at the mech run section, test your skills with 4 screens of target shooting practice, and try out 4 characters.

The demo is now available, so don’t wait up and hop into that mech! Let us know what you think on the forum and our Discord, and be sure to share it with your friends!

https://store.steampowered.com/bundle/25009/Project_Warlock_x_BIOTA_Bundle/

More from B.I.O.T.A.

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Community26 Feb 2024B.I.O.T.A. is a part of 2D Platformer Vibes!We’re excited to share that B.I.O.T.A . is a part of 2D Platformer Vibes online event hosted by Retrovibe ! The event is held from February 26 to March 4 and it gathers an amazing roster of 2D platformer titles developed by talented teams from various parts of the world. Those indie gems will challenge your cleverness in adrenaline-pumping platforming, test exploration skills, eagerness to find…In-game event18 Apr 2023B.I.O.T.A.: A New JumpHey everyone! Today's patch brings only one change, however, we have a feeling it will be a deal-breaker feature! Since Jumping is one of the core mechanics in platformer games, we've dedicated last few patches to this specific mechanic. This time, we're completely revamping the way normal jump works . Previously, when jumping from the floor the characters always jumped to the same height, no m…In-game event28 Feb 2023The Wall, The Jump and The ShotHey everyone! Today we have a rather light patch featuring two quality-of-life changes . Firstly, you are now able to shoot whlie being attached to a wall during any phase of the wall-sticking (fixed position, slide, wal jump etc,! Secondly, you are now able to stick to the wall both when jumping and when falling . In previous versions the character could stick to the wall only during active ph…