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Spirited Thief
News
Update: 0.36
In-game event
Update: 0.36
Spirited Thief
· published
27 Apr 2022, 17:16 UTC
All news
Players around this date
Read on Steam
Shop Rework
Shop now have ability tiers that unlock as campaign progresses (only tier 1 is available in the demo)
New abilities
Unlockable shop tab for Besk
New music theme
Reworked ability cost so they are more consistent and give more choices
Removed "Entangle" ability: it is replaced by "Dirk" which serves a similar purpose (get rid of a guard but leave evidence).
Guards
New "sentinel" guards: never roam - even at high danger level, but they enrage as soon as they are alerted.
New appearance for "Investigator" guard
New: hover a sleeping guard to preview their patrol path.
Players can move over sleeping guards (same as stunned guards)
Guards leaves footprint when waking up, as stationary guards do
Guards change path instantly when they get blocked (rather than wasting a turn trying to use blocked path).
Level changes
Emerald: main entrance guards are now sentinels.
Emerald: added statues to main hall to reduce bottleneck effect when leaving the vault
Topaz (part2): exterior is a bit more forgiving at high danger level, middle path is slightly easier to open more possible strategies.
Levels now have different their own color themes.
Added unique statues to some levels
Beds are now bunk beds
Difficulty settings
Added more danger difficulty options
New difficulty level icons
Advanced difficulty settings auto-expand when selecting 'Custom' difficulty setting
Fix sliders not correctly updating for "novice" difficulty setting
Misc
Added scroll by touching screen border
Camera is bound to the level limits.
"Next unit" centers on current unit if there's no other unit available.
Improved fog of war visual
Improved "ability target" fx
Performance improvements
Fixes
Fix inconsistent sleeping guards when resuming a save
Fix scroll speed was fps-dependent (resulting in very fast scroll speed in some cases)
Fix "pickpocket" action was displayed when hovering not visible guards
"New objective" UI doesn't appear during dialogs.
Guards are correctly alerted when failing to open a locked door because the player stole the key they carried.
More from Spirited Thief
Other announcements
All news
Game update
2 Apr 2025
Patch 1.0.0.10
Hello Thieves! A new hotfix is available, bringing a fix for a nasty bug reported by a player this week. Bugfix: · The detailed description of skills in the shop are now correctly displayed when using a gamepad/keyboard · The tooltips are now correctly displayed in the levels selection screen when using a gamepad/keyboard Don't forget to update your game!
Game update
14 Jan 2025
Patch: 1.0.0.9
Hello Thieves! This update contains a small fix to loot phase checkpoints. Fixes · Using "Restart from last checkpoint" during loot phase restarts from the start of loot phase instead of the start of scout phase. Xec rune state is also correctly kept. Thank you for reading!
Community
22 Jul 2024
PixElated Adventures will feature Spirited Thief!
Welcome back Thieves! We're thrilled to announce that Spirited Thief will be participating in the PixElated Fest from July 29th to August 5th! 🔥🔥 PixElated is a digital festival celebrating beautiful pixel art games. From retro-style classics to contemporary indie gems, this event will showcase a selection of Adventure and RPG games all in one place! Check out the official line-up and more in…