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Spirited ThiefNewsUpdate: 0.36
In-game event

Update: 0.36

Spirited Thief · published 27 Apr 2022, 17:16 UTC

All newsPlayers around this dateRead on Steam

Shop Rework

  • Shop now have ability tiers that unlock as campaign progresses (only tier 1 is available in the demo)
  • New abilities
  • Unlockable shop tab for Besk
  • New music theme
  • Reworked ability cost so they are more consistent and give more choices
  • Removed "Entangle" ability: it is replaced by "Dirk" which serves a similar purpose (get rid of a guard but leave evidence).

Guards

  • New "sentinel" guards: never roam - even at high danger level, but they enrage as soon as they are alerted.
  • New appearance for "Investigator" guard
  • New: hover a sleeping guard to preview their patrol path.
  • Players can move over sleeping guards (same as stunned guards)
  • Guards leaves footprint when waking up, as stationary guards do
  • Guards change path instantly when they get blocked (rather than wasting a turn trying to use blocked path).

Level changes

  • Emerald: main entrance guards are now sentinels.
  • Emerald: added statues to main hall to reduce bottleneck effect when leaving the vault
  • Topaz (part2): exterior is a bit more forgiving at high danger level, middle path is slightly easier to open more possible strategies.
  • Levels now have different their own color themes.
  • Added unique statues to some levels
  • Beds are now bunk beds

Difficulty settings

  • Added more danger difficulty options
  • New difficulty level icons
  • Advanced difficulty settings auto-expand when selecting 'Custom' difficulty setting
  • Fix sliders not correctly updating for "novice" difficulty setting

Misc

  • Added scroll by touching screen border
  • Camera is bound to the level limits.
  • "Next unit" centers on current unit if there's no other unit available.
  • Improved fog of war visual
  • Improved "ability target" fx
  • Performance improvements

Fixes

  • Fix inconsistent sleeping guards when resuming a save
  • Fix scroll speed was fps-dependent (resulting in very fast scroll speed in some cases)
  • Fix "pickpocket" action was displayed when hovering not visible guards
  • "New objective" UI doesn't appear during dialogs.
  • Guards are correctly alerted when failing to open a locked door because the player stole the key they carried.
More from Spirited Thief

Other announcements

All news
Game update2 Apr 2025Patch 1.0.0.10Hello Thieves! A new hotfix is available, bringing a fix for a nasty bug reported by a player this week. Bugfix: · The detailed description of skills in the shop are now correctly displayed when using a gamepad/keyboard · The tooltips are now correctly displayed in the levels selection screen when using a gamepad/keyboard Don't forget to update your game!Game update14 Jan 2025Patch: 1.0.0.9Hello Thieves! This update contains a small fix to loot phase checkpoints. Fixes · Using "Restart from last checkpoint" during loot phase restarts from the start of loot phase instead of the start of scout phase. Xec rune state is also correctly kept. Thank you for reading!Community22 Jul 2024PixElated Adventures will feature Spirited Thief!Welcome back Thieves! We're thrilled to announce that Spirited Thief will be participating in the PixElated Fest from July 29th to August 5th! 🔥🔥 PixElated is a digital festival celebrating beautiful pixel art games. From retro-style classics to contemporary indie gems, this event will showcase a selection of Adventure and RPG games all in one place! Check out the official line-up and more in…