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Dungeon TacticsNewsAutobattle Options
Game update

Autobattle Options

Dungeon Tactics · published 11 May 2022, 21:07 UTC · build 8721640

All newsPlayers around this dateRead on Steam

Autobattle Option Rundown:

  • Press 1 (left shoulder button) to repeat current party member previous command.
  • Press 2 (right shoulder button) to repeat all REMAINING party members' previous command.
  • Press R (Select button) to enable autobattle, which automatically repeats all remaining party members' commands and moves the battle forward automatically approx ~1s after each command/animation executes. Press the button again at any time to halt autobattle.
  • If no previous command was selected for a party member, Fight to closest available enemy group will be attempted.
  • Wait command will be used for any party member that cannot reach any enemy groups when Fight is attempted.
  • If a party member does not have enough energy for the same command, Fight will be attempted.
  • Smart healing/targeting is not available. If you heal a party member and repeat it, it will heal the same over and over, unless they die. In that case Fight will be attempted.
  • Blunderbuss should alternate between skill and Fight to account for reloads.

Fixed an issue in bestiary monster mastery level calcs involving appearance weights.
Fixed skeleton pet attack not having any sound.
Fixed Blood/Dark Strike not having an attack graphic.

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Game update13 May 2022Enemy Health DisplayAdded Enemy Health/Energy Display: · Bars will show based on level of monster mastery (See Bestiary) and two new configuration options. · Energy bars can be turned on/off. · Health bars options: "Always", "Targeting", "Never". · Numbers on bars are activated later in mastery progression. Fixed issue with opening Bestiary in a few select areas.Game update6 May 2022Main Menu in BestiaryDisabled the keys relating to Main Menu while Bestiary is open.Major update5 May 2022BestiaryAdded monster bestiary, which will fill itself in as you beat monsters and find their item drops. It is accessible from both the Title and System menu(s). · Fixed an issue with Reactive skill Faith...duration was incorrectly being set to 0 so it expired immediately each round. · Fixed an issue with crashing after loading a game where characters had the Shifting Aura buff applied. · Fixed collis…