Bugs fixed
- Fixed the malfunction of the portal in Chapter 17.
- Fix the problem when player is removing the joystick, the UI icon of in the upper left corner of the game screen does not switch to the corrcet icon for keyboard.
- Fixed an issue where the main mission might not trigger in of CH18.
- Fixed an issue where the main mission might not trigger in of CH19.
- Fixed an issue that caused animation problem during Shama's action.
Addition and Optimization
- Optimized the illustration of MEOWGIKO's friend ,Little Tub in CH2.

- Optimized the image and monster level design of in CH3.
- Added new tutorial in of to assist players in reconfiguring the default setting on STEAM to solve the problem that sometimes the position of & buttons are reversed for the XBOX controllers.

- Increased the number of & obtained in the early game leveldesign. (CH2~CH4)
- Increased the number of and from Chapter 2 to Chapter 11.
- Adjusted and reduced the number of "thorns" and "enemies" in stages CH2~CH14. (adjusted according to Difficulty)
- Adjusted the difficulties during the boss fight with , , and in CH4~5.
- Optimize the game leveldesign and maps from Chapter 10 to Chapter 13.
- Extended the time for dispatches to attack Shama , let her not face his hunt so soon.
- Optimized the speed when saving.
- When players obtain from treasure chests and exploration points, system will display the final credit amount of in the upper right corner of the screen, now the message of quantity will also pop up at the bottom right corner.

- Allow all equipment to be and .
- Increase flight time, allowing Shama to stay longer in the air.
- Solve the problem that the RAM cannot be unloaded due to some mechanisms.
- When the appears during the final BOSS battle, we added "Attack hint".
Mechanism adjustment
- Restore the setting of Level Gap :
When your level is lower than the enemy's, the player's attack damage receives a reduction of as much as 80%. (4% of damage reduction per level difference, 80% max) - Lower the Cimu's price for
- The basic attack of Shama increased by 10% , and HP increased by 20%. (For Shama's attack shoots out multiple darts at once, thus the more apparent the adjustment.).
- The basic attack of reduced by 20%.
Game Tips
Use Shield to protect yourself when faced with multiple enemies.
■ Bibi : Air Shield (Obtained when at level 40)
■ Mormolia : Air Shield (Obtained when at level 45)
■ Korrud : Hydro Barrier (Obtained in Chapter 18)
Focus on the enemy's weak spot can deal critical damage:
The enemy's weak point is unknown and displayed [?] icon at first. By using different kinds of throwing bottles on the enemy, once the weak points matches with the throwing bottles, an indicator will display the weak point of the enemy on the HP bar.
■ Feed can temporarily increase the flight time for Bibi.
■ Shama's attack projectile:

■ Classic: A range-type attack on the enemy in front.
(Best for enemies ahead or in groups, for multiple darts are shot at once.)

■ Reflection : As the darts shoot out front and back simultaneously, the projectiles would bounce twice.
(Best used when in a narrow passage)
(Weakness: not practical in an open area)

■ Chasing: The darts track the enemy and attack automatically .
(The darts can track the enemy on their own and focus on one enemy at a time)
(Weakness: when facing multiple enemies at once, the desired target might not be in focus, making it harder to fight in a group)

■ Piercing: The darts ignore all obstacles in the scene and pierce through the enemy.
(The darts can penetrate through objects)
(Weakness: low overall damage dealt)
- Players can customize the play style by mixing different such as , , , , , , and with various projectiles.
■ When on fire, try jumping into the water.
■ When struck by lightning, stepping into the water will paralyze you.
(Water can conduct the lightning attack)
( Lightning attack affects both the enemy and the player)
■ Level difference mechanism:
When your level is lower than the enemy's, the player's attack damage receives a reduction of as much as 99%. (Each level reduce 5%)
Future Optimizations
- As of now, players can only see the debuff effect on the characters. We will incorporate a debuff status on the UI in the near updates.
- Adjust the difficulties from chapter 14 to 20.
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