On November 2nd we opened up the playtests for the first group of lucky players. Since then the devs have worked tirelessly to ensure that the game is becoming more and more stable and slightly less buggy.
Many updates included changes in the tutorials. Hints throughout the game became more common, so all players can easily traverse menus and explore the potential offered by the game. Some disconnected tutorials cause issues with answers in dialogues, which in turn created game blocks in a fraction of our players’ playthroughs. We’re still working on them to make sure that all replies in dialogues appear and the bug is resolved as soon as possible.

We implemented additional content. Some of the tabs in the game were intentionally left empty, so they can be gradually filled in. Map and Projects are still being tweaked and upgraded and we added new functions to them.

There were also many minor fixes, which included text formatting, quality of life changes for both the devs and players, changes in the game's balance, or nongame breakup bugs. Many blockers were dealt with and even though new ones constantly appear, they are and will be taken care of.

There were also updates that didn't work as expected when implemented. So previous versions were brought back. This included a project compression system, which turned out not to be as viable an option as previously thought.
We have had many questions about reporting the bugs. The most reliable way to do it is by leaving a message in our discord, we check it all the time and will be most likely to answer any questions there. You can also post your problems in the playtest forum on Steam. There is also a feedback option in the game itself.
As the updates rolled out we added more players who have been an immeasurable help to us. This will continue until we run out of players to add.
Thank you all so much for your patience and understanding! We're anxiously waiting for your feedback!
See you on Discord!
