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SableNewsSable Patch 3.5.12 is now live!
Game update

Sable Patch 3.5.12 is now live!

Sable · published 25 Nov 2021, 18:19 UTC · build 7777387

All newsPlayers around this dateRead on Steam

Hi everyone,

We're here with a new patch for Sable that'll fix some of those pesky bugs and introduce performance updates.

Performance

  • Added a custom culling system to improve performance and frame rate across the game.


Settings

  • Slightly increased colour contrast for higher visibility by default. You can make further colour adjustments in the Display tab in the Settings menu.


Gameplay

  • Restored the Shade of Eccria symbol hints in Eccria. You should now find it easier to locate the item Maz told Sable about…


Bugfixes

  • Fixed an issue that causes Sable's masks to unequip when the player reloads the save.
  • Fixed several issues where certain sound effects would get stuck in an infinite loop.
  • Fixed an issue that could cause the Dunboyne puzzle to softlock after reloading a save game.
  • Fixed an issue that would cause Sable to get stuck inside the Palm Forest shipwreck after reloading a save game.
  • Fixed an issue that allowed the player to multiply objects through the merchant screen.
  • Fixed an issue that would cause the money tracker to remain on screen indefinitely.
  • Reduced the area where the lightning effects from the Crystal Plateau can be seen.
  • Improved the physics of the pistons that launch Sable into the air in the puzzle ships.
  • Additional fixes to objects, collisions, and textures in the game world.

Thank you so much for your continued support. As always, feel free to report any bugs here: Raw Fury support

We've also heard on the winds that there may be some more patches incoming over the next couple of months. The breeze doesn't carry any specifics at this time, but we'll be sure to chat more about it when we can.

It's a busy holiday season, but please remember you're always welcome to unpack, relax and chill in these lands.

From all at Raw Fury & Shedworks, happy gliding!

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