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GWENT: The Witcher Card GameNewsPatch Notes 10.1
In-game event

Patch Notes 10.1

GWENT: The Witcher Card Game · published 14 Jan 2022, 13:47 UTC

All newsPlayers around this dateRead on Steam

Welcome in the New Year!

In the spirit of "new year, new me", our Draft Mode leaves early access, which means that some long awaited changes are coming to it!

Read more for details on that, and the upcoming balance changes below.

Seasonal modes in January

13.01. - 18.01. Switcheroo

After two turns players switch hands

18.01. - 25.01. Entrench

Each played unit has resilience

25.01. - 01.02. Plus One

Whenever you play a unit, spawn a 1-power copy of it at the end of it's row

01.02. - 08.02. Trial of the Grasses

Whenever a unit appears on the board, damage it by 2 then boost it by 4. If it's a Witcher, the damage is not dealt.

This season is planned to end on February 8th, 10:00 a.m. CET.

New Features

Draft mode leaves early access!

  • Tickets - Starting a new run in Draft mode will now require a ticket. Each player will be granted a free ticket upon login!
  • Rewards - Players will now be rewarded based on the performance of their runs.

Changes

  • Initiative changed to: Trigger this ability if you haven't used an Order this turn (Note: Leader abilities are also Orders)

Neutral

  • Fisher King: Power changed from 5 to 6.
  • Knickers: Provision cost changed from 8 to 7.
  • Roach: Power changed from 3 to 4.

Monsters

  • Mourntart: Armor changed from 1 to 4. Provision cost changed from 8 to 7.
  • Old Speartip: Asleep: Power changed from 9 to 6. Armor changed from 0 to 2. Provision cost changed from 9 to 6. Ability changed to: After 3 turns, Summon Old Speartip from your deck to this row and increase its base power by 6, then Banish self. If Old Speartip: Asleep takes damage, Summon Old Speartip from your deck, then Banish self instead.

Skellige

  • No changes

Northern Realms

  • Uprising: Updated the tooltip to reflect the change from Hotfix 9.6.1.
  • Istredd: Provision cost changed from 7 to 6.

Scoia'tael

  • Invigorate: Provision bonus changed from 16 to 15. Ability changed to: Order: Boost 4 units in your hand by 1. Charges: 3.
  • Milva: Sharpshooter: Order damage changed from 2 to 1.
  • Sirssa: Deploy effect changed to: Damage an enemy unit by 2, then boost a random unit in your hand by 2.
  • Dwarven Agitator: Power changed from 3 to 5. Ability changed to: Deploy: Give 1 Armor to 2 Dwarves in your hand. Whenever you play a Dwarf, give it 1 Armor.
  • Hawker Support: Ability changed to: Deploy: Boost an allied unit in your hand by 1. If a unit was already boosted, boost it by 3 instead.
  • Vrihedd Saboteur: Ability changed to: Deploy: Boost an allied unit by 1. If you control an Artifact, boost an allied unit by 3 instead.

Nilfgaard

  • Ardal aep Dahy: Adjusted the wording of the ability. The ability itself remains unchanged.
  • Rience: Power changed from 5 to 6.
  • Tourney Shaelmaar: Provision cost changed from 8 to 6.
  • Vilgefortz: Renegade: Power changed from 6 to 8.

Syndicate

  • Fabian Hale: Provision cost changed from 8 to 7.
  • Ignatius Hale: Tribute cost changed from 9 to 7.
  • King of Beggars: Power changed from 4 to 3. Provision cost changed from 10 to 12. Counter changed from 9 to 12.
  • Octavia Hale: Power changed from 7 to 6. Provision cost changed from 7 to 6. Has a new part of ability: Fee: 1: Boost an allied Witch Hunter by 1.
  • Savvy Huckster: Added the Witch Hunter Category. Has a new part of ability: Fee 1: Gain Vitality (1)
  • Scapegoat: Power changed from 7 to 1. Ability changed to: Disloyal. Profit: 6. Deploy: Place a Bounty on self.

Game Fixes

  • Regis: Reborn now correctly reacts to Bleeding on units with Immunity.
  • Duchess's Informant and Emissary now correctly gain the Spying status, even if there were no targets for their Deploy abilities.
  • Interacting with the Draft menu no longer causes the play menu to sometimes become partially unresponsive on Android devices.
More from GWENT: The Witcher Card Game

Other announcements

All news
In-game event17 Oct 2023Patch Notes 11.10Tomorrow we are releasing Update 11.10, which will include the final card changes made by us. This means that moving forward, you will have control over all the changes made to the cards of GWENT. For that, we have implemented the Balance Council, but more on that below. Our latest Developer Update explains it in detail while highlighting the most important changes: New Features Balance Council…Game update14 Aug 2023Patch Notes 11.8Hey everyone and welcome to the Patch Notes for 11.8! This is a patch between card drops so we are focusing on adjusting the new cards and a few old ones as well. For an overview of this patch, check out the Developer Update with Molegion and Ryan. New Features New Deckbuilder Filter - Added the option to filter card sets by the currently active Cycle. Note: For the Summer Cycle, the active car…In-game event13 Jul 2023Patch Notes 11.7The biggest card drop of 2023 is releasing tomorrow, bringing 36 new cards to the game. To support the new card drop, we are also making changes to existing cards, as found below. For a rundown of the most important balance changes and some of the new Scoia'tael cards, make sure to check out the latest Developer Update: New Features The Tide Rises - The wheels turn, the waves crash—cities burn…