Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Surviving the AftermathNewsHoliday Greetings
Community

Holiday Greetings

Surviving the Aftermath · published 23 Dec 2021, 13:03 UTC

All newsPlayers around this dateRead on Steam

Before our team heads to a holiday break we wanted to thank you, our fantastic community, for all the support you have given us during the past year! We also take the chance and recap some of the highlights from the year 2021 and in the end also take a peek into the future of what is coming in 2022.

Recap


In 2021 we had eight major updates and many smaller ones in between. The update pace was a little less frequent as before, but it helped to produce more meaningful content to each update

  • Reworked colony map generation to cluster deposits more together and distribute different soil types in a more balanced way around the colony. This helps to give more clear directions where to expand from the starting area.
  • The new outposts system and diversity of different outposts were added to make the world map part of the production chain and resource logistics.
  • Colony alarm enables players to choose how the population reacts to enemies attacking the colony, whether they be wild beasts or bandits broken through the gate. This feature is still work-in-progress and we want to make it a more useful tool in case of all types of emergencies.
  • World Map combat makeover for clearer and better communicated fights. This allowed you to make informed decisions on where to attack and how many specialists you might need.
  • A new hiring feature was added to allow players to recruit new specialists, since the outpost system created quite a large sink to “spend” them. Specialist hiring is being expanded on in future updates to add more options for the players.
  • Tiered resource system for stronger progression from wood and plastic to concrete and advanced components, supported by better visuals. The more you progress, the more advanced resources you need. As a reward, your colonists fair better, you can support a larger population and the visual identity changes from tents to permanent housing.
  • Colonist AI and task system has been improved to avoid irrational behavior and logistical bottlenecks in the production chains.
  • Population cap has been increasing during the year multiple times.
  • A lot of new buildings were added during the year to add diversity and depth to various features.
  • We’ve also done QoL improvements and UI/UX work to every part of the game, but that is definitely something we are still focusing on the future as well.

The latest major release was obviously the 1.0 update, which upgraded the game in significant ways:

  • Endgame content with a long main quest driving the gameplay toward the ultimate goal.
  • New endgame related buildings and outposts to build.
  • Brought back the improved version of the gate combat.
  • Reworked malnutrition system.
  • Voice-overs to bring life to events, quests and your population.
  • Crispier visuals for buildings to identify them better in all conditions, lighting changes and polished effects for the final “look” of the game.

These were only a few examples of what happened during the last year, but since the release we have been working on the upcoming updates as well. Unfortunately the update we intended to come out in December did not make it before the holidays, but we will be releasing that early January. Currently our plan is to have three updates before March.

Next steps


If nothing changes, the first update includes dedicated repair and demolish buttons to make repairing and demolishing buildings easy and fast without a need to select each building individually. Victory in gate combat is rewarded with loot left behind by the defeated bandits. And something that has been requested a lot is a new tech that enables the production of Rare Metal in the colony once more by upgrading the Metal Auto-Extractor into a Magnetic Separator. One more thing that we’ve been experimenting with is a new “Very Hard” difficulty option has been added for those looking to really challenge themselves.

Other smaller things include balance fixes such as more aggressive guard and specialist AI with better target prioritization especially during an alarm, limitations to fishing building placement, removal of bandits that attack you from behind and so on. But we’ll come back to these in more detail as the update is released!

We’re not ready to reveal all details of what will come in the later updates, but as a teaser we are planning to add new game modes that allow customizing the start settings with more freedom and make scenarios that make the game playable and challenging in completely new ways. Also each update will have new content, fixes and QoL improvements. But let’s come back to these early next year!

Happy Holidays!


Now we head out to have a short break and return back in January to make the game we love as good as possible. Thank you for the past year and we wish everyone of you happy holidays!

More from Surviving the Aftermath

Other announcements

All news
Game update13 Oct 2025Unity engine update!Hello everyone, Due to a Unity engine security issue, we’re releasing a Hotfix update for the game. You can read more about the security issue here:Esports26 Sep 2024Play a futuristic Mech Wargame "MECHABELLUM" now!Hello Survivors! We have something new to share with fans of sci-fi! Paradox Interactive just released a new, futuristic mech wargame! Check out this trailer! Mechabellum is a tactical wargame where you gain victory by adapting your strategy and outthinking your opponents. You command varied, mechanized armies in battle against AI or other humans, customize your units and place them strategical…Release16 Mar 2023Surviving the Aftermath - Dev Diary #25 - Rebirth DLCGreetings survivors! Our third DLC is now available! “Rebirth” offers a new way to literally transform your colony into a post-apocalyptic paradise! Clear the waters and purify the soil with new terraforming discoveries to bring back the once green fields and lush forests. The journey is not without its perils though, as a new threat is on the rise. A mysterious fungal disease called the blight…