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KEONewsPatch Notes: KEO - Early Access Release
Game update

Patch Notes: KEO - Early Access Release

KEO · published 14 Dec 2021, 16:00 UTC · build 7864601

All newsPlayers around this dateRead on Steam

KEO has been Launched into Early Access last week!
We are greatful for your support and we will keep working harder than ever on implementing new suggested features, fixing bugs and improving your overall game experience!

#youspeakwelisten

Patch Notes: Version 1.1.895- EARLY ACCESS RELEASE
Quality of Life/Improvements:

- Added a bigger "buy" button in shop.

Balancing:

- Increased Deviser's basic shotgun from 4 pellets dealing 40 damage each (160 total for a full blast) to 6 pellets dealing 50 each (300 total for a full blast).
- Decreased Panther's basic rifle from 2 shots dealing 108 each to 2 shots dealing 95 each.
- Increased Gaston range and decreased its fire rate from 0.15 to 0.2.

Misc:

- Added Junkyard (small button under gamemodes) for people to try out their builds against dummy targets.
- Added cosmetics to shop.
- Changed ammount of EXP needed for each level.
- Added scraps earnings for losses.
- Changed values of scrap earned by each state (Win/Loss/Tie).
- Scrap earnings scale with player level.
- Added level requirements to vehicles.
- Changed initial scrap gift.
- Changed vehicle scrap value cost.
- Added Skins and Antennas.

Patch Notes: Version 1.1.898

- Updated Junkyard lighting bake.
- Added "Redeem Code" option in Shop.
- Changed rate at which players level up*

*Players at higher levels may seem to be stuck at the same level until they "catch up" with the new exp requirements.

Patch Notes: Version 1.1.905

Fixes:
- Quarry: Fixed a hole were players could get stuck
- Quarry loading screen background updated
- Junkyard loading screen background updated
- Fixed ability to leave during loading screen, effectively breaking the game

Quality of Life/Improvements:
- Quarry: Changed a spawn point that put player in front of a rock
- Changed Wait Time (for loading players) from 90s to 60s

Balancing:

- Changed Devisers basic weapon from 50 damage per pellet (x6) to 33 damage per pellet (x6)
- Changed Blackout cooldown from 35s to 45s
- Changed D-Coy cooldown from 30s to 35s

Misc:
- Updated Playtest app to include messaging about discontinuation and Early Access release

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In-game event30 Jun 2022Weekly Update: Bug fixing time! 🐞Bug fixing for this week 🪲 A few fixes this week, we are working on bigger things but it's too soon to share ːsteamhappyː - Steam Deck compatibility tweaks - Fixed incorrect button labels - Fixed incorrect weapon positioning in some vehicles More features and fixes are coming up in the next weeks! Follow us on our Socials: DISCORD TWITTER REDDIT INSTAGRAM FACEBOOK YOUTUBE TIKTOK TWITCHIn-game event16 Jun 2022Weekly Update: Bug fixing time! 🐞Bug fixing for this week 🐞 - Removed debug log that accidentally left in, slowing down the game when capturing beacons - Fixed issue where preset slots only saved by leaving garage - Disrupt now ungrapples Ridgehooks on user - Disrupt now removes Thorpedos stuck on user - When using Chameleon, team mates no longer completely lose sight of user, instead seeing the same "transparent" effect the…In-game event26 May 2022Weekly Update: Player Presets & Bug fixing! 🚗New Vehicle presets 🚗 With this update we're adding preset slots! With these slots, you can save your favourite builds (and name them!) so you can quickly switch up between matches without having to set up the whole build again! Bug fixing and additional patch notes 🦟 - Fixed (?) issue where new players would have to restart game to see the initial free Stinger appear in the garage - Fixed is…