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KEONewsPatch Notes: KEO - 03 Dec
Game update

Patch Notes: KEO - 03 Dec

KEO · published 3 Dec 2021, 08:37 UTC

All newsPlayers around this dateRead on Steam

Thanks to your feedbacks from the past weeks, we worked hard on a lot of different things, we published them on our Discord Server ( which you can find at the of this Thread ) to be tested and now we are rolling them out!

#youspeakwelisten

Patch Notes: Version 0.1.810 part 1
Fixes:

- Fixed several bugs related to engine update.
- Fixed not being to highlight tutorial button using controller.
- Fixed bug where "player_assist" would display in the scoreboard instead of the actual number of assists.
- Fixed Myriad Rockets going through absolutely everything.
- Configured matchmaking per regional server.
- Fixed Rebinding inputs being broken.
- Fixed Missing Icons from Input Binds.
- Can no longer waste scrap buying a vehicle you already own (as there's no use in buying it twice).
- Fixed Repairorama not applying last tick (kinda messes up our math).
- Fixed "Press to Flip" message from being stuck even after flipping.
- Fixed Overtax increasing both enemy damage and energy consumption instead of decreasing enemy damage and increasing energy consumption.

Quality of Life/Improvements:

- Greatly reduced dust particle and opacity.
- Added Assist count to player summary in the match end screen.
- Fixed some wonky english.
- Slight change to how we display items you already purchased in the store, so you can still see name/price.
- Optimized sound effect loading for lesser breaks when firing new particles for the first time.
- Labels on bottom bar are now clickable (still missing a couple).

Patch Notes: Version 0.1.810 part 2

Balancing:

- Changed Bison damage from 1000 flat damage + up to an extra 1200 damage dependent on ram speed (total of 2200) to 700 flat damage + up to an extra 840 damage dependent on ram speed (total of 1540).
- Changed Repairorama healing from 750 every 1 second during 6 seconds (total of 4500 hp) to 550 every 2 seconds during 12 seconds (total of 3300 hp).
- Changed Infinity cooldown from 35s to 40s and energy consumption from 780 energy points to 1200 energy points.
- Changed Marauder's Basic Gatling gun from 55 damage every 0.08s until overheating to 24 damage every 0.08s until overheating.
- Changed Panther's Basic Weapon from 60x2 damage every 0.7s to 108x2 damage every 0.7s.
- Changed Devisers Basic Shotgun from 25 damage per pellet (x4) every 0.6s to 40 damage per pellet (x4) every 0.6s.

Misc:

- Changed colours and dirt values of textures on Deviser and Marauder.

Small Patch Notes: Version 0.1.845

Fixes:

- Matchmaking now calculates player/match density and estimate times per region.
- Fixed issue where players with slower PC's were getting commands by other players before loading into the map scene, creating errors for not knowing how to handle those commands yet.
- Fixed issue where code wasn't actually reattempting to join a room when it fails after minding a match.
- Fixed issue where input icons wouldn't change when switching between mouse/keyboard and gamepad.
- Fixed issue where players could not use mouse if they left a match with the gamepad.

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