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Errant KingdomNewsNovember Progress Update!
Community

November Progress Update!

Errant Kingdom · published 22 Nov 2021, 18:54 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

I know we said last time that we hoped that would be our last update but unfortunately, that isn't the case, however, that isn't a bad thing because everything is still going swimmingly. We've been continuously working hard to polish the game and basically just making sure that it's as good as we really want it to be. We know that it'll never be perfect so we don't intend to drag our feet trying, but the beauty in being an indie team beholden to our own release schedule is that we CAN take our time and ensure that it's the best it can be.

On the programming front, we've made a bit of a potentially controversial decision regarding the engine. We've previously said that we were going to release the finished game on both Ren'py and Unity, but this is no longer happening due to some changes in the plugin we use in Unity that has basically rendered our current version of EK kind of useless? Which... that's always fun! (It is not.) So, we've come up with a solution where we'll be implementing some choices at start-up where you'll be able to quickly craft your previous playthrough and continue with your choices, much like the way that the Dragon Age keep works, in a way. This isn't ideal and is of course just another of those pesky stumbling blocks we seem to keep encountering, but it isn't the end of the world and we quickly came up with a solution and put the smiles back on our faces.

We do have a tentative release date in mind, but we're keeping it close to our chests just like we always do until we're 100% sure that we can commit to it. As always, our biggest, deepest gratitude for your continued support and patience. No one wants this game to come out more than we do, and having people understand how hard it is for small teams like us to delay games is so appreciated. Sometimes seeing more understanding directed towards AAA teams delaying their games than small teams like us is incredibly disheartening, but minus maybe one or two shitty comments we've actually been shown a lot of love. We know it's frustrating, but we will always carry through on our promises to deliver, even if it has taken us longer than we'd hoped.

We love you!

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Community20 Jul 2023The Future of Errant KingdomHi everyone! We hope you’ve been doing well and have been in good health since our last update. As of today, we’re reducing the price of Errant Kingdom from $20 USD to $13.99 USD. While this means fewer earnings for our small indie studio, we felt it was an important change to make after closely listening to your feedback — specifically, your disappointment with how Errant Kingdom was released.…Game update6 Mar 2023Patch Notes for 03/06Minor bug fixes and typos; - Certain CGs not unlocking in all routes - Minor sprite errors - Spelling mistakes - Some romance specific lines triggering incorrectlyCommunity3 Mar 2023Patch Incoming 3/5Hey everyone. Just a really quick note to let you know that we have a small patch incoming on Sunday 5th March to fix a number of small bugs. We'll provide full patch notes on Sunday but just a quick summary of a few of the things we're aware of that we're patching; - Sprite errors (anime girl showing instead... sorry) - End CGs not unlocking on some routes - Small typos/inconsistencies Thankfu…