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Terminal Conflict: Eyes Only EditionNewsSaving The World
In-game event

Saving The World

Terminal Conflict: Eyes Only Edition · published 18 Nov 2021, 21:43 UTC

All newsPlayers around this dateRead on Steam

Comrades, today we have a treat for you. Fire up your terminals, I am Seth and this is your Development Diary for November 18.

Saving the System


The Strategy Mill team is interested in player feedback, and the community has motivated a lot of the work that has gone into Terminal Conflict since release. Presented last week as an update feature, hosted multiplayer (non-ranked) games can now be freely saved and resumed, on PC, Mac and Linux, regardless and independent of platforms.

A much requested feature, we felt the ability to save during a multiplayer match would add flexibility and even showcased it during last week’s Terminal Thursday. Make sure to check it out here:

Watch on YouTube

Modding


As in any worthy strategy game, the modding system in Terminal Conflict allows you to do so much more. One of our testers created the Korean War decision chain and then implemented it into the full game. You can create new focuses, leaders, leader abilities, or why not edit decisions or change most values in the game? It truly is an all-encompassing mod system that we are continually expanding upon. Give us your feedback on what tools you would like implemented in the future.

To work on your own mod, launch into the Mod Editor from the main menu and copy the base game data. This creates a fresh copy of the current version of the game in it’s base form. Once you have done that, you can load and edit that data as you wish.

Diving in by editing, a menu will be made available for you to access all the different areas of the game, even including new images and sounds.

Want to add your favorite Dune themed cold war characters? It certainly could be done… Duke Leto and the battle pug await!

Why not tell your own history, or the experiences of your parents or grand parents? Talking of which, the streamer team known as The Mug Club, comprising the brilliant husband and wife team, Nordicmonkey and Hazzieandsof, shared some of their personal Cold War stories during an absolute of a blast of a co-op stream of Terminal Conflict. Playing as the US and a thriller from the start, what was on everyone’s lips was, would they survive for victory and would the Space Race finally be completed?

For those that are wondering, pencil in Tuesday Nov 23rd at noon PST for their Soviet play-through.

I am really excited about our upcoming community announcement where I talk about Cold War Turkey (not the country). You seriously don’t want to miss this one. Autumn Steam Sale, Thanksgiving Announcement and so much more coming up. On that note and as ever, stay safe and try not to cause tons of radioactive fallout before we meet again.

Mighty Cheers.
Seth
*********************************************************

Upcoming Development

I) Updates to the Soviet Military interests system
II) Policies are getting rolled out with each new patch.

CHANGELOG


MINIMUM SYSTEM REQUIREMENTS

  • Updated minimum recommended requariments to macOS 10.11 (El Capitan) or better
  • Currently Steamworks does not support integration with Apple M1

GAME

  • Multiplayer save games - Single-player saves are shown in single player mode and multi-player saves are shown in challenge mode
  • When multiplayer match is saved, game sets to draw for both players
  • Game shows multiplayer challenge menu in case ended game is a multiplayer one
  • Fixed faulty lingering connection issues after disconnection
  • Savegame deleted if NO SAVE is pressed, but not if disconnection occurs
  • Updated the Save Game and Surrender Game option for Quitting a game session
  • Added updates to the Space Race Order of Battle
  • Added an OOBSpaceRace.json to set starting OOB for the Space Race
  • OOS checker hopefully generates fewer false positives
  • OOS checker logs action that sparked the OOS
  • Fixed Wargames showing wrong list when clicking on Host > Launch Mod > New Game

FOCUS

  • Renamed The Latin American Reds to Ñancahuazú Guerrilla to better clarify the historical connection
  • Removed an incorrect condition from The Return of the King that would falsely state that the player failed the Focus
  • Updated the filters for The Return of the King to declare PEACE in Greece if the US gain at least 3 Influence in the region

POLICIES

  • Replaced COMECON policies with three new COMECON policies with the following effect: Gain 3 USSR INFLUENCE in a WESTERN EUROPEAN/EASTERN EUROPEAN/SUB-SAHARAN AFRICAN region with USSR PRESENCE.
  • NEW COMECON WEST Triggers: 1) At least 1 region in WESTERN EUROPE with presence AND 2) USSR GOVERNMENT at least 5
  • NEW COMECON EAST Triggers: 1) At least 1 region in EASTERN EUROPE with presence AND 2) GOVERNMENT at least 5 OR 3) ELITES at least 5 AND Supreme Commander DLC active
  • NEW COMECON AFRICA: 1) At least 1 region in SUB-SAHARAN AFRICA with presence AND 2) USSR GOVERNMENT at least 5
  • Updated Wargames with the latest Policy implementation

DECISIONS

  • Fixed an issue where Unexpected Difficulties for the USSR would incorrectly cause an exception for missing imagery
  • Fixed a typo in the USSR A Clean Bill of Health
  • Updated the Soviet Decision The Tools of War with an improved second options to distribute the weapons

ENCYCLOPEDIA

  • Updated text for Logistics Planning to contain information about Surface Fleets' convoying ability

UI

  • Added an explanation to focus selection clarifying that each round of selection by your faction reduces remaining focuses by 3
  • Uploaded a new screen for Save game Draw
  • Savegame header UI display
  • Fixed an issue where the wrong text padding was added to titles screens
  • Fixed space race researched incorrect opponent faction icon color
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