We have a city to defuse!
Okay, this is low hanging reference fruit, but it suits today's Devlog subject well.
The City map is currently in the redesign and enhancement process with new stories, mechanics and level design.

The idea is to implement more platformers-like moments where you have to jump, climb, avoid obstacles, look for on / off switches to unlock the path.

Some of the new mechanics are distance-based mini bombs that activate when you walk nearby. Defusing those explosives now varies from the main objective bombs and will reveal information about the antagonist, which story and persona we rewrote.

The level will receive more details and clutter to enhance storytelling further. Here is a cosy place where workers hid from their boss and allowed the bomber to sneak into the construction site.

Overall we aim to make the game more intense and faster by adding things like zip lines to move across the level and more variety of explosive dangers, as we have mentioned in the previous Devlog

More news is coming soon. Stay tuned, stay frosty.
Yours "Sapper - Defuse the Bomb Simulator" Team.
https://store.steampowered.com/app/1083070/Sapper__Defuse_The_Bomb_Simulator/
