Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Orbital BulletNewsOrbital Bullet Early Access: The Holiday Update has arrived!
Major update

Orbital Bullet Early Access: The Holiday Update has arrived!

Orbital Bullet · published 9 Dec 2021, 13:01 UTC

All newsPlayers around this dateRead on Steam

Fraggers!

A new major update has been released for our Orbital Bullet Early Access!
Be excited as the brand-new 'Holiday Season Update' will come up with new weapons to increase your combat-effectiveness ("More DAKKA!"), new skins that you can frag in style, and, most importantly: new Hard Mode in the Eternity Tower, for the trigger-happy fraggers amongst you, who are really serious about looking for trouble and a challenge!

Watch the Orbital Bullet: Holiday Season Trailer


Watch on YouTube

Additions



New Eternity Tower Hard Mode

  • Added Stage 51-100.
  • Improved Ending of Eternity Tower with interactable & run overview.
  • Removed the ammo system from Eternity Tower.

4 New Weapons - Fragging Fun

  • Hover Shotgun – Shell type weapon that fires downwards.
  • Eternity Gun – Energy type weapon that fires instant long- and short-range projectiles.
  • Crossfire Gun – Bullet type weapon that fires bullets on the horizontal as well as the vertical axis.
  • Smart Rocket Launcher – Explosive type weapon, where rockets dodge the first collision with terrain.

Skin System - Fragging Fashion

  • Added a building to your base to change your shoulder skin & trail.
  • Added changeable shoulders and trails for characters.
  • New skins can be unlocked in the Eternity Tower Hard Mode.

Quality of Life

  • Improved the DPS weapon calculation to make them more comparable and fixed wrong values that could happen due to scaling.
  • We made it apparent to the player (visually) that on higher Overcharge Levels, Heal pillars would not be accessible due to the difficulty scaling.
  • Weapon re-rolls now give at least the same weapon tier and level back in return.
  • Added player animation when using zip-line transitions.
  • Added SFX to the Overcharge Selection and fixed the existing audio glitch.
  • Improved enemy placement to prevent spawning in objects.
  • Eternity Tower Endless Mode has displayed your highest stage you have reached (highscore).
  • Players now have a red flash when getting damaged while having shield to improve the feedback on receiving damage.
  • Revamped the Gatling Enemy in the Harvest Fields to make him more fair and predictable
    • Is now standing still while shooting.
    • Does no longer shoot while jumping.
    • Always fires 2x 3 bullets with a bigger delay in-between, instead of 2x a random amount of 2-5 bullets.

  • Increased time it takes for the Shield Crawler Rider to rotate, so you have a bigger timely window to deal damage to him.
  • Improved the hitbox of the Shield Crawler & Shield Crawler Rider, when performing a charge attack.
  • Changed the color of the water on Dyatus to make it more obvious that it is harmful.
  • Increased the Hitbox of the Hook Shooter in the Meat Factory, to hit the player while he crouches.
  • Removed unused UI Currency info from the Skill trees.
  • Removed self damage from the Dodge-Roll Bomb Upgrade.

Bugfixes

  • Fixed a bug where you could get stuck in half blocks when dodging through them.
  • Fixed a bug where the Overlord would not recover and stay at the bottom after getting stomped.
  • Adjusted hitboxes of elite enemies, which could get stuck inside floors / blocks and no longer move.
  • Fixed a bug where the player could move backwards in the Meat Factory Level transition.
  • Fixed a bug where the shield enemies could charge through the wall in the Elite floor.
  • Fixed a bug where enemies would spawn in the water and spikes.
  • Fixed a bug where the electric ball emitter in the Harvest Fields could have the wrong rotation.
  • Fixed a camera positioning issue when fighting against the Inquisitor in the Eternity Tower.
  • Fixed that the stage & time counter do no longer overlay other elements in the HUD.
  • The Pause screen is now always overlaying all elements of the game, and enemies will not pop through anymore.
  • Fixed render issue of glass objects which could get invisible at certain rotation values.
  • Fixed a bug where you could get attacked on Miro Level 2 while you are in the elevator transition.
  • Fixed a bug where the Pattern Console in the Meat Factory would intersect with the Walls and would be hard to find.
  • Fixed a bug where glass shards would no longer render on Miro when breaking through glass.
  • Fixed a bug where the Grenade Thrower Enemy on Miro would have his split grenades create grenades on the wrong circle.
  • Fixed an issue where the Time Rift Mission would get played every time you complete the mission requirements.
  • Fixed a bug where enemies in rifts & wave spawning templates could give 0 XP.

Future plans for the next update


Besides a lot of new content including a new planet, enemies and a boss, we want to rework some older systems that we think are currently lacking and received feedback from your side that they need some adjustments. This will include the following things:

  • Combo System – how it works in general, the time tracking / pausing.
  • Time Chests – time tracking and rewards.
  • Shops – additional possibilities for the player to spend money e.g. gambling, re-rolls and further upgrades.

New development roadmap


https://store.steampowered.com/app/1167680/Orbital_Bullet__The_360_Roguelite/

More from Orbital Bullet

Other announcements

All news
Community20 Jun 2024GAMES GERMANY IS LIVE!Exciting news for indie game enthusiasts! Orbital Bullet is proudly participating in the Steam event "Games Made Baked in Germany." 🥳🥳 ➡️ Check out the 🌭 Games Germany 🌭 event page here! 📺 Watch the 🔴 IGN live showcase 🔴 here! This celebration of German indie developers showcases some of the finest indie games from Germany to a global audience. As part of the event, Orbital Bullet is ava…Esports28 Jul 2023Don't miss out on the only opportunity to hold Orbital Bullet in your hands!Fraggers! We told you recently that you can play Orbital Bullet everywhere. But now, you might get the chance to even own Orbital Bullet physically! Your favorite circular fast-paced 360° fraglicious platformer Orbital Bullet gets a physical Nintendo Switch release on August 3rd! We're gearing up together with Super Rare Games to bring you Orbital Bullet, coming physically to Nintendo Switch™ f…Community9 Jun 2023Guns out, Fraggers! Play Orbital Bullet everywhere!Fraggers! It is an excellent time to celebrate 2 years (slightly more, but don't tell anyone) since we have launched Orbital Bullet in Early Access here on Steam. Since then, Orbital Bullet has seen many Major Updates, adding frag-tastic new features , as well as dozens of smaller patches and hotfixes, which were leading to its full release last year and even more updates, patches, and more aft…