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ThingamajigNewsThingamajig Early Access release 9
In-game event

Thingamajig Early Access release 9

Thingamajig · published 15 Dec 2021, 23:23 UTC · build 7865958

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New Features:


  • New Rotation Sensor gizmo, which can be used to detect the orientation of a group of objects, or the rotation required to point at a particular group of objects from the position of the rotation sensor.
  • New Rotation Decomposer gizmo, which separates a rotation into latitude, longitude and twist/roll.
  • New Rotation Combiner gizmo, which can be used to combine two rotations in different ways.
  • New Collision Trigger gizmo, which can be used to trigger collision detectors even when there are no physics/dynamic objects involved.
  • Two new options for materials that affect physics, which can be found in the "Interaction" section of the material editor:
  • mass checkbox - when checked, objects with this material contribute to the group's total mass. It is checked by default, but can be turned off to add objects to a group that don't affect its mass.
  • collides checkbox - when checked, objects with this material collide with other physics objects. It is checked by default, but can be turned off to add objects to a group that don't collide but rather pass through other surfaces in the same space.
  • New Time Smoother gizmos for scalars, colors, and rotations. Time smoothers have "raw" and "smooth" sockets where the smooth value tracks the raw value, but changes are smoothed over time. An amount parameter controls how aggressively they are smoothed.
  • New Blend gizmos for scalars, colors, and rotations. Blend gizmos blend between two values based on a scalar value where 0% results in the "left" value, 100% results in the "right" value, and in-between values proportionally blend between the two.
  • New Ray Pointer gizmo, which casts a ray in a particular direction and provides information about the surface hit. A "detected surface" on/off socket indicates if any surface is found along the ray direction up to a user-adjustable limit. The distance to the hit surface is provided along with the horizontal/vertical position on the surface.

For a complete list of changes see: Early Access 9 Release Notes

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Major update2 Jun 2023Thingamajig Early Access release 12Networking / Multi-user · Support for hosting and joining multi-user network sessions for cooperative scene building. · Any user can host a session and get a simple 4-digit server code to share with friends. · Other users can enter the code to join the session as a client. Each user is assigned a random color when they enter the session. · Voice chat is supported for network sessions. · The phy…Game update20 Jan 2022Thingamajig Early Access release 11New Features: · Updated the version of Unity used to build Thingamajig. Previously we were using 2019.4 LTS, but we have now switched to 2020.3 LTS. · For physics, switched from the Projected Gauss-Seidel (PGS) solver to the Temporal Gauss-Seidel (TGS) solver. This should improve the stability and quality for joints in particular. · Slight change to how Thing definition works. Previously a new…Game update6 Jan 2022Thingamajig Early Access release 10New Features: · Improvements to the way joints are handled in some cases, which should improve physics interactions overall. · Now hinge, sliding, and ball joints use forces and torques to make the joint reach its target when the joint is not dynamic, but one of the attached bodies is. Previously this would have been done kinematically (i.e., the bodies would be "teleported" to their expected p…