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RavenfieldNewsAttention Modders: EA26 mod compatibility info!
Community

Attention Modders: EA26 mod compatibility info!

Ravenfield · published 29 Dec 2021, 18:03 UTC

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Hey, I'm back with another news post about EA26, let's get right into it!

The EA26 update is now mostly done, and is playable on Ravenfield's beta branch. I originally wanted to release EA26 before leaving on my winter break, but there are still a few issues that I want to tackle before making it available to everyone. I expect EA26 to launch in February.

Also, as I mentioned in my previous post there are unfortunately many compatibility issues with older mods in EA26, most of which are outside my control. To aid with the transition to EA26, I have created a guide for modders on how to update mods to be compatible with EA26, which you can find here!

I have also added an EA26 Compatible tag on the workshop, where mods that are compatible with EA26 can be found. It is up to the modders themselves to verify and mark their mods as compatible with EA26, and you can find a guide on how to do this in the guide posted above. In most cases, it's as easy as downloading the latest mod tools, changing a few asset options and re-uploading the mod.

Other than the mod compatibility issues, EA26 plays pretty well so if you're interested in trying out the improvements to AI and performance, you should definitely switch to the beta branch! Unsure how to switch to the beta branch? Here's how!

By popular demand, I have added a Maps - Mod Tools tag to the workshop. All maps created using the mod tools (IE ones not made using the ingame editor) are available under both the Maps and the Maps - Mod Tools tags. This makes it possible to filter maps based on which tool they were created with. Please make sure you have the latest mod tools installed when uploading a map for it to be tagged correctly!

Finally, I want to wish you all Happy Holidays, I'll see you next year!

/Johan (SteelRaven7)

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