Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Rogue CompanyNewsAn Update on Human Backfill
Community

An Update on Human Backfill

Rogue Company · published 4 Feb 2022, 16:34 UTC

All newsPlayers around this dateRead on Steam

For Year 2 of Rogue Company, we set out with a few fundamental goals. One of those goals is to improve the overall quality of Rogue Company and introduce the quality of life changes that our players have been asking to see. From this, Project Saint was born.

When we introduced Project Saint, one of the features that we were excited to discuss was Human Backfill, our solution to the long-standing issue of players leaving matches. Given the importance of Human Backfill, we aimed to release this feature in an experimental and limited form in the Neochrome Update, which is the first update of Year 2.

However, Human Backfill touches many systems within Rogue Company's structure, requiring work across several internal teams and many parts of the game. This means that to function, it requires pieces not just from the client (what we call "the frontend") but also in our instances (what you see as matches) and our core (what you may have heard of referred to as the "backend" systems).

Unfortunately, despite the strenuous efforts of our team and further testing on the PTS, we realized that Human Backfill was not quite ready. Therefore, we have decided to delay the release of Human Backfill.

Thank you to all of our players who sent us feedback and play on PTS every update to test these changes. We're excited to share this feature with you soon.

More from Rogue Company

Other announcements

All news
Game update19 Feb 2024February Hotfix NotesGlimpse: The frequency of detection on Sleighty has been reduced from 5 seconds to 3 seconds Scorch: Reduced Flame Damage from 4 damage per tick to 3 damage per tick Sigrid: Sigrids Passive speed level has been reduced from 10% to 5% Weapons MLX - Base damage has been increased from 19 to 20 Knight - Base headshot damage decreased from 32 to 29 Boyars - Removed ADS fire rate penalty. Slightly i…Game update4 Dec 2023Winter Warfare Hotfix NotesBug Fixes · Canals 2 - Fixed collision on hitboxes and crates. · Canals 2 - Added out of bounds areas to prevent Juke from getting to areas she’s not supposed to be. · Canals 2 - Added out of bounds areas to landing areas players are not intended to reach. · Canals 2 - Removed floating invisible boxes players could jump onto. · Fixed an issue where seasonal contracts would sometimes display in…In-game event20 Nov 2023Winter Warfare UpdateGreetings Rogues! Today, we’ve released the Winter Warfare update to bring a new version of an old map & kick off a new Event Pass! As a heads up, Ranked will continue on its current season for the launch of this update. This update focuses on the new contents, balance adjustments, and bringing back some favorites. Let’s open up our presents early with the changes: Winter Warfare Event Pass It’…