Hey Everyone!
This is the first Major Content Update for 2022, it's a little earlier than expected but there were some performance improvements and dire needed bug fixes that we needed to push a month early. This update comes with the new Male Jackal form a new Quest to aid a village, a huge array of bug fixes and a UI Overhaul.
You can now stride over the sands with the likeness of Anubis as this update brings with it the first non-human male form to the game; the Jackal. Unlock this by completing Diamond in the Rough along with the Female Jackal form.

We have made major changes to the Saving system, streamlining it further and optimizing the way it loads the core dialog and quest system which in our tests has proven to be a dramatic improvement for those players who were having the worst issues. We upgraded this system during the winter winds update and despite this being a general improvement for most, some players had it worse than ever and we had to address this immediately.

Despite this improvements and their backwards compatibility, we would always for the Major Content Updates recommend that you start a new save and we have added a new warning message in-game when you attempt to load an old save to show you all this. You will not be able to complete new content on old saves for most, if not all, major content updates until the map and core systems are completed.
We spent a lot of time this update working on our inventory management system, now each slot is selectable and has it's own tab for you to select your equipment.


During Dialog, you can now use the Keyboard keys 1,2,3,4 etc to choose dialog choices and spacebar to skip or select choices.


We're very aware that we've been creeping up in performance requirements lately and so this update we did a bit of spring cleaning early! We've boosted FPS and lowered CPU usage across the board by optimization in dialog cameras, NPCs roaming around the world, textures, particles and more!
We're always working on continually improving the performance in the game and we're currently prototyping some much more radical changes.
We've changed our targeting system, moving back to our previous system with dynamic targeting. We felt that managing two combat targeting systems(which is what we had) ended up being messy and not what we intended; now we're focusing on polishing and making one system. Additionally, a change some of you will notice is that thrust attack is now sprint + regular attack rather than having it's own keybind.
We're currently working on incorporating magic into the combat system this will be coming later this year with it's own quest. Ranged upgrades and improvements are also on the way with bow crafting, arrows and some changes to enemy behavior.

We've tried our best to go through as many bugs we could find in the update and fix as many as we can in time for the update, including issues with Milk and Honey, Quest tracking, day/night issues, fast travel, NPCs, animations, typos, save/load issues and more! Check out the full change log below and we hope you now have a smoother experience all round!
We've added new clothing this update with the Sabuthi Sash & Sabuthi Skirt, two new clothing options that can be mixed-and-matched with the Anubite garments. The clothing itself will be common among NPCs once the overhaul drops in the coming weeks, normal garb for the rank and file citizenry. Not originally intended to be available for Players *yet*, these are hot off the press (so some clipping with extreme morphs may occur). Currently there are four colour options, though patterned versions and some variants without the bikini are incoming.


In addition to fixing up our existing content, this update isn't without a new quest "No Rest for the Wicked" sees the player decide the fate of a village, a last glimmer of hope against the rising darkness of the curse.

A new weapon comes along with this quest, The Kethrite Sceptre For now this item is merely a unique melee weapon. For now...
So, what's next in-development? Well for those that missed it, we're currently working on the Dynamic Sex System. This new mechanic is intended to dramatically increase the number of characters with whom you can engage in sex acts, whilst at the same time improving the quality of the scenes themselves. Camera control, speed, even changing the intensity or style of the act - the Dynamic Sex System should help ground the adult content in the world and make it far more interactive.
We'll also be adding more quests, an ever expanding map and working on more core systems ready for Alpha this year.
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Full Changelog v0.3.28
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