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Door Kickers 2NewsQuality of life improvements and hotfix update
Game update

Quality of life improvements and hotfix update

Door Kickers 2 · published 18 Jan 2022, 08:41 UTC · build 8035870

All newsPlayers around this dateRead on Steam

Changelist for v0.27:
- added optional suppressors to Mk48, M249, XM338, M4/203 and Mk18/M203 weapons
- added more .45 ACP ammo choices for the CIA pistols
- fixed CIA not always equipping weapon after being detected while planting explosives
- replaced schematic map thumbnails with workshop-styled ones
- fixed being able to go covert while escorting hostage or HVTs
- can order hostages following other troopers to follow your trooper
- dead bodies are no longer fully visible in darkness
- enemies now look towards the shooter when investigating dead bodies
- enemies that spot troopers in darkness no longer point at them
- increased distance from which you can interact with doors/objects a bit
- fixed sus zone being created while waiting to throw grenade on a gocode (so before it was actually thrown)
- fixed AIs not going through breached walls in some cases
- fixed enemies seeing doors open in darkness
- fixed Fergie and suppressing troopers hiding friendlies in night missions
- fixed troopers seeing hostages without NVGs
- fixed grenades not obeying preset trajectory when throwing at certain angles
- fixed using the NextMission button from the in-game menu while replaying resulting in infinite loading screen
- fixed sometimes getting stuck in obstacles while jumping over them
- fixed a situation where explosives could be spawned while in planning mode
- fixed showing red warning when hovering lit enemies on night maps
- fixed NVG visual bug when anisotropy is forced in NVidia control panel
- fixed several bugs related to copy/pasting equipment
- fixed walk-sliding animation when following another troop
- fixed UI elements looking really bad when using low quality textures
- fixed being able to jump through walls/obstacles when pathing through a red destruction preview, then cancelling it (but the jump action remained)
- bullet shells stay for longer (50 sec)
- tweaked weapon laser ray to make it sharper/longer and without it becoming blurry
- fixed spycam using the owner's NVG
- NVG toggle in replay menu
- fixed dead bodies stuck in red ghost
- fixed FOVCamera seeing through walls when radius = 180 degrees
- fixed being able to completely unlock fps when turning off vsync from the nvidia control panel
- editor: fixed splitting scaled walls resulting in scale resetting
- editor: middle click + shift will rotate entity towards mouse (modified previous shift+rclick feature)
- editor: unchecking nightMission from map settings will take effect visually without restarting the map
- editor: fixed editor light icons disappearing when disabled/animated
- added some generic-ish Tango enemies, in both Weaponless and Armed variation, for mission builders out there (Hey Knifemaster!)

More from Door Kickers 2

Other announcements

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Game update18 Sep 2025Patch v1.12- fixed an incorrect doctrine setting - fixed bug where muzzle drop distance would depend on weapon category (instead of relying on animation/models alone) - buffed some Allies - added support for day/night-only equipment graphics (see HelmetNVG in head_attachments.xml for examples) - fixed NSPUM2 glow on day missions - NVG slot for Night Vision Scopes glow renamed to nvg_scope - fixed ALT shoo…Major update15 Sep 2025New content update!Hello, Door Kickers! We've let you hone your skills on the release content long enough, and there's no sign of Workshop activity slowing down any time soon. Seriously, we're almost at 10 Thousand Missions - those amazing modders are restless. So we guess it's time for us to get some special content out there! New Mission Packs: The core of this update is the Blast From The Past Mission Pack: Th…Game update20 Jun 2025Patch v1.10Hey! Here's a minor patch to enjoy before some new content comes in. We've taken a bit of time off after fully releasing the game, but now we're cooking a bigger content update for PC, as well as working on porting the game to Android and iOS. Will keep you posted. Changelist for today's patch: - RMG: fixed infinite loading on Mac - RMG: improved generating speed - RMG: extra variety - RMG: fix…