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B.I.O.T.A.NewsB.I.O.T.A. Dev Update #4: The last stretch...
Community

B.I.O.T.A. Dev Update #4: The last stretch...

B.I.O.T.A. · published 25 Feb 2022, 15:00 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

We’re coming to you with another Dev Update. This one will be quick and short, but we still wanted to check-in, as it has become our monthly tradition.

If you would like to check out how the development of B.I.O.T.A. looks, make sure to check out our Live Dev episodes, in which Ivan took everyone behind the scenes of our metroidvania platformer.

Watch on YouTube

While the first episode focused on some behind the scenes stuff inside the editor, the second one revolved around live playthrough and debugging.

Watch on YouTube

The last few weeks of B.I.O.T.A.’s development revolved around localization, squashing bugs, and tuning stuff like life-damage ratio, enemy placement, and all other variables.

We’ve also created 4 color palettes that are color-blind friendly! You can check them out here

To tease you a bit more, check out this gif, we’ve prepared. We can’t wait for you to jump into this mech and destroy some alien spawns.

We’re getting closer and closer to finishing B.I.O.T.A., so stay on the lookout for some special announcements in the near future 👀.

As always, please follow and wishlist B.I.O.T.A., and spread the word. Make sure to join our official Discord to share your feedback and thoughts about our game!

See you next time!

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Community26 Feb 2024B.I.O.T.A. is a part of 2D Platformer Vibes!We’re excited to share that B.I.O.T.A . is a part of 2D Platformer Vibes online event hosted by Retrovibe ! The event is held from February 26 to March 4 and it gathers an amazing roster of 2D platformer titles developed by talented teams from various parts of the world. Those indie gems will challenge your cleverness in adrenaline-pumping platforming, test exploration skills, eagerness to find…In-game event18 Apr 2023B.I.O.T.A.: A New JumpHey everyone! Today's patch brings only one change, however, we have a feeling it will be a deal-breaker feature! Since Jumping is one of the core mechanics in platformer games, we've dedicated last few patches to this specific mechanic. This time, we're completely revamping the way normal jump works . Previously, when jumping from the floor the characters always jumped to the same height, no m…In-game event28 Feb 2023The Wall, The Jump and The ShotHey everyone! Today we have a rather light patch featuring two quality-of-life changes . Firstly, you are now able to shoot whlie being attached to a wall during any phase of the wall-sticking (fixed position, slide, wal jump etc,! Secondly, you are now able to stick to the wall both when jumping and when falling . In previous versions the character could stick to the wall only during active ph…