Added pop-up for Trin's first respawn, and for all danger level events.
Player log is now hidden during dialogs
Added "Start loot phase" objective during the scouting phase when all other objectives are complete.
"Scout phase" -> "Scouting phase"
Emerald music theme: Added a 3rd level of intensity (triggered when seen by a guard).
Maximum danger level is now 5 (as all negative effects are applied at this level)
Alarm level wall indicator (on walls) have now a different appearance for each danger level
The music theme played when spotted by a guard is now also played when all guard are enraged (difficulty level 5 with the relevant difficulty option) to match the gravity of the situation.
Magical barriers' tooltips change when opened
Added tooltips for magical runes explaining their use.
Spirit Curse buff: Drunk guards never become alerted/enraged because of high danger level.
Drowsy Curse prince: 200 -> 50
Fixes
Prologue/Onyx: Fixed excessive tutorial hint for ability use (most notably Stun and Rewind)
Prologue/Onyx: Minor improvements to level design.
Onyx: Added a "tutorial" dialog explaining that Trin can bypass locked doors.
Onyx: Fix weird camera pan during intro.
Onyx: Fix no camera focus on alarm door when Trin discovers it.
Prologue: Fix thieves' sprites weren't consistent with their portraits
Prologue: Fix thieves' sprites were glitched after a rewind
Prologue: Fix fade to black was reset on victory screen
Rewind: Fix incorrect guard direction after a rewind
Rewind: Fix (de)buffs are lost after a rewind
Rewind: Fix woken up guard incorrectly sleeping again after a rewind
Rewind: Fix glitch sprites briefly appearing when using a rewind
Saves: Level progression save is now correctly updated after rewinding instead of keeping the old save.
Emerald is not named "part 3" anymore
Emerald: Removed some "tutorial" that have already been covered in previous levels (mainly about keys)
Emerald: Guards can't enter the vault anymore
Emerald: Iwie is now correctly visible before entering the vault as Elaj
Topaz (part 2): The exterior section is a bit more forgiving, with more loops and places to hide.
Topaz (part 2): The enemy guarding the middle path is slightly easier to pass to add more strategic choices.
When playing a level again, removed excessive sounds (objective validating, door opening/closing, secret found).