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Contagion VR: OutbreakNewsDevblog 2021.11.25
In-game event

Devblog 2021.11.25

Contagion VR: Outbreak · published 25 Nov 2021, 23:39 UTC

All newsPlayers around this dateRead on Steam

Devblog 2021.11.25

Hello everyone, here is the latest dev blog! Come check on what the team has been working on.

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Contagion

Available here:

https://www.monochrome-games.com/product/contagion-steam-activation-key/

#TeamJohan

Most of my work was showcased in the last major update. Lots of bug fixes, and quality of life updates, return of classic server browser. Will continue to update the UI, but I’m a programmer by heart, and merely dabble in UI design. I hope you like the final look when completed. Currently prepping for some holiday surprises, I know you will like them. Though I don’t want to spoil them now. Soon! Also, Splitscreen has gone fairly wonky with this last update. I cannot seem to replicate this issue on my end, because source is pain engine. Will look into it, though hard when I don’t have that issue on my own pc. Last stop is back on QA build for playtesting, and the new escape map is coming along great! Still a bit to go.

Also, be sure to give us the Labor of love nomination on steam <3

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ContagionVR: Outbreak

Available here:

https://www.monochrome-games.com/product/contagion-vr-outbreak-steam-activation-key/

#TeamMike

It has been a long time coming, but here for an official update! Subway is going out next update (still WIP), along with some fun hats (thanks Alex), may add in some more variants before the holidays! Teleport navigation is now working again too in the new build! Been planning some things to come out in the following update including CrossStreet Freelancer and Free roam version. Already making great progress! Will try to stream some of the level design stuff at some point! Let me know if you are interested in seeing more of those types of streams in our discord.

#TeamAlex

Was really hurting for time this time around, but was able to help Mike with adding in new hat cosmetics for some zombos. Also, did the artwork to finally include Subway into freelancer mode! Any hat or headwear you’d like to see in game? Let us know in suggestions channel in our discord!

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HeadCount

Available here:

https://www.monochrome-games.com/product/headcount/

#TeamLawrence

So did plenty of “quality of life” touch ups on the overall game, rebalanced a few guns, optimal pausing and adjusting player speed. Prepping the road for the latest campaign area in the works. Not to mention the new menu will be in the next update!


#TeamAlex

I too did some touch ups, tweaked some weapons gripping (Material and Mesh too) and I fixed issues with outlines on enemies, should no longer be an issue. Began hooking up the logic on loot boxes. Will be a wonderful addition!

#TeamBrian

Touched up on a new mission area 2, making sure enemies are properly spawning and balanced. Had some stuff come up that took me out of work for a bit, but slowly coming back! Already getting back to work on some audio stuff.

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And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.

Twitch.tv/MonochromeGames

Make sure if you have any bug reports, to place them in the appropriate channel whether steam forums or on Discord. Announcement comment thread is not the place.

Also, join us on our discord, where we are the most active and you can even get sneak peeks!

Discord.gg/Monochrome

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