Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
TurmoilNewsMultiplayer part 5: Q&A
Community

Multiplayer part 5: Q&A

Turmoil · published 11 Feb 2022, 09:52 UTC

All newsPlayers around this dateRead on Steam

Welcome to the final pre-release development blog of the multiplayer update. We’re really thankful for the positive interest so far. In today’s post, we are going to answer some questions that appeared in the comments on previous blog posts. After that, all that’s left is actually releasing the gamemode!

  • Multiplayer part 1: an introduction
    A look at what the multiplayer campaign is and what a turn of playing looks like.
  • Multiplayer part 2: a match in action
    A first look at the info you get to see about your opponents.
  • Multiplayer part 3: game history and end-of-game
    A look at in-game player statistics and the History page.
  • Multiplayer part 4: customization and matchmaking
    Cosmetic player customization and details about how you actually join a match.
  • Multiplayer part 5: questions & answers ← You are here
    An overview of all the questions so far and our answers.

When is it expected to come out?


We’re planning on doing a Steam Playtest in Q1 of 2022. The release date is not known yet, it depends on how much has to be improved after the playtest. The playtest will be announced on the Steam blog.

Will the game support local multiplayer?


There are no plans for supporting local multiplayer or Steam Remote Play Together.

Will there be options for friends-only 2-3 player games with AI bots filling the other slots?


You can create private matches with friends. A solution to fill the other slots with bots or for playing with less players is in the works.

Can we get more than 4 players in a match?


The campaign is currently made for a maximum of 4 players.

Will there be more maps to play? / Will there be a full campaign mode to play with friends?


It’s possible we will release a map selection option for private games, including the full unabridged campaign and The Heat Is On. But don’t expect it for the initial release. We also have a few concepts for new types of multiplayer maps already.

Can we get minigames in the town screen for when we’re waiting?


You can play a single game from the menu while waiting, or close the game and Steam will send a notification when your game is ready again.

Won’t the expert characters be unbalanced in multiplayer?


Character selection in multiplayer is purely visual, you don’t get any special abilities.

Does the stock auction require all players to be present? If so, what if someone leaves? Will the game not be able to progress until all players are present?


Everyone bids on stocks and land in their own time. The game progresses as soon as the last player makes their bid. You get a recap of the auctions when you open the game again. More about this in the part 2 blog post: https://steamcommunity.com/games/361280/announcements/detail/3126057181561744166

Will the game support cross platform multiplayer with GoG?


All the desktop versions of the game are planned to connect with the same servers. As soon as we have a solution for managing player accounts in GoG and other platforms they can play with everyone else.

Is there a Discord server for the game?


There’s a Gamious Discord community. You are all very much welcome to join it here: https://discord.com/invite/ZQcQ7bQYTW

Hopefully this answers all your most pressing questions. Thanks for reading!

More from Turmoil

Other announcements

All news
Community24 Nov 2025Steam Awards – “Labor of Love” NominationNominate Turmoil for “Labor of Love” 💛 Turmoil has been in players’ hands for many years now, and it has continued to grow thanks to all of you — your feedback, your suggestions, and your passion for digging a little deeper. This year, we’d love your help nominating Turmoil for the Steam Awards “Labor of Love” category. This award celebrates games that keep evolving long after launch — shaped…Community5 Jun 2025A Decade of Drilling: Turmoil Turned 10 Today!Dear Oil Entrepreneurs, Today, it was exactly 10 years ago that Turmoil was first released on Steam in Early Access. It's been quite the adventure! We're happy to celebrate this special day with a juicy discount, and we're especially thankful to everyone that supported us on our way to reaching this milestone. A birthday is not complete without some decoration, so you might notice we've given t…Major update27 May 2025Daily Challenges!Howdy, oil afficionados! Hold on to your hats because we’ve got an update that’s going to shake things up! We’re upping the challenge frequency by introducing Daily Challenges, bringing you fresh gameplay every day. What’s New? We're ditching the Weeklies and present you with the opportunity to test your mettle against the world on a Daily basis! And as a bonus: If you own the The Heat is On DL…