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Rise of HumanityNewsUp your tactical game with these 4 crafty card combos
Community

Up your tactical game with these 4 crafty card combos

Rise of Humanity · published 1 Dec 2021, 13:31 UTC

All newsPlayers around this dateRead on Steam

Teamwork makes the dream work. In Rise of Humanity, you will meet four (for now…) heroes with very different skills and powers. Hunter is great at melee attacks and explosives, Alex can heal allies and corrode enemies, while our hacker, Memory, excels at controlling robots from afar. And then there’s Su with her own army of deployable toys: turrets, mines, and time bombs. Their skills complement each other extremely well in a battle, so making them work together to eliminate those deadly robots can be a pretty good idea.

Movement Disfunction + Immobilize System + Throw Timebomb

Memory and Su make a great team with their very different, but equally powerful skills. The former can take control of enemy robots while the latter has a wide selection of weapons and machinery it can deploy. These ‘’toys’’ then operate on their own. The Mobile Mine will roll to the closest enemy and blow up, while the Timebomb will silently wait for its turn and then… BOOM. Try moving a couple of nasty robots around a timebomb Su has deployed, then immobilize them for the next turn for guaranteed impact.

Su places a time bomb…

…Memory moves enemies around it & immobilizes them…

…and EXPLOSION!

Deploy Health Beacon + Relocate + Detonate Beacon

As masters of deployables, Alex and Su can make a great team in the battle against deadly machinery. Combining these cards can easily turn a source of recovery like Alex's Health Beacon into a mighty little bomb. How, you may ask? Simply let Su move the beacon next to an enemy (or even better, a horde of enemies) with the Relocate card, then have Alex play a Detonate Beacon and wait for the fireworks.

First, have Alex deploy a health beacon…

…place the beacon next to an enemy with Su’s Relocate card…

…then finish the job with Alex’s Detonate Beacon!

Movement Disfunction + Deploy Claymore

Why not try getting the most out of Memory’s hacking skills combined with Hunter’s expertise in explosives? Using Hunter’s Deploy Claymore card can be pretty damaging to enemy bots (deals 5 damage to the robot stepping on the mine) but unless you use yourself as a bait, you can’t guarantee that your nemesis of choice will step onto the desired hex. You can take matters into your own hand with Memory’s Movement Disfunction card, and make that nasty machine walk right into its death.

Deploy a claymore near an enemy with Hunter…

…then make that big bad robot walk into it with Memory’s powers!

Snare Trap + Deploy Turret

A good strategist knows when to withdraw his or her army. Sometimes you just don't have enough health to stay in battle. Or you want to complete an Escape mission quickly to get a high score on our Daily Challenge leaderboards. In this case it can come in handy to distract Crushers while your team makes their way to the escape hex. Have Su deploy a turret as a little bastion on the frontline, then have Hunter immobilize the enemy - and run for your life! This way, you can make sure to deal some more damage to enemies while you’re on your way to the exit, which will earn you more points in the Daily Challenges.

Have Su deploy a Turret, then play a Snare Trap with Hunter to make sure enemies can’t follow…

…and run run RUN!

Do you have another way of making your heroes work in a team? Share it in the comments or join our Discord to discuss with the community!

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