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Aquila Bird Flight SimulatorNewsWelcome, to the real world...
Community

Welcome, to the real world...

Aquila Bird Flight Simulator · published 5 Mar 2022, 22:49 UTC

All newsPlayers around this dateRead on Steam

Firstly I must apologise for the lack of much of anything on the Aquila front recently. Basically, as you may know, I was furloughed from my main job as a commercial pilot for nearly 2 years. They now want me, and a few hundred of my colleagues, back to work for what they expect will be a busy summer.

The long and the short of it is I've been insanely busy studying a new aircraft, as well as trying to study and recall the more generic 'how' of the job. It's been a very rough ride. As usual the time they give you for the course is about 2/3's what you need.

I had been working on a few ideas that were on Aquila's to-do list, but I can't continue that for now. It's that simple. Once April arrives, time will open up a little and work on the game can continue. It may be that this will be the opportunity to carry on my efforts with Unreal Engine. In a nutshell, my thinking is that version will have one very large map, which I already have, and it will be available either online or offline, with the weather system to get it feeling like the current version. Then I can go from there.

In the meantime, I have been playing Aquila myself when I simply need a break from iPad presentations and exams. I generally have used the server, when the hotel WiFi isn't down. Anyway thank you for bearing with me while I go through this saga. Check out Server status on Discord, or drop us a line if you want to play online during the UK evening.

I must *stress* this is not the end for Aquila. It's simply me having to get back to normal so I can continue to pay the mortgage. Aquila is a dream project to me. It's not going anywhere.

Thank you so much for your support. It has helped and continues to help real world bird of prey conservation!

All the very best;

Graeme

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