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Enderal: Forgotten Stories (Special Edition)NewsEnderal Special Edition - Patchnotes 2.0.8
In-game event

Enderal Special Edition - Patchnotes 2.0.8

Enderal: Forgotten Stories (Special Edition) · published 9 May 2021, 08:13 UTC

All newsPlayers around this dateRead on Steam

Walk blessed,

the new Patch 2.0.8 is now available! Steam will automatically download and install this patch.

Thanks to the community member Eddoursul and gavrant for their contrubutions to this patch.

If you encounter any new bugs please read the first point in the FAQ on how to report them: https://steamcommunity.com/app/976620/discussions/0/3068614788771533910/

- Reduced enchanting boost from Mana Salt from 10 to 1 - thanks, wind.

- Fixed missing space after and in some languages.

- Fixed temporary effects from potions not visible in the hero menu.

- Automatically select the first and only apparition in the stats menu (statssheetmenu.swf).

- Fixed occasional CTDs shortly after an apparition is unsummoned.

- Fixed apparitions not able/not willing to use many spells from spellbooks handed to them. NOTE: Apparitions will still ignore mythical and "summon creature" spells for balancing reasons. "Summon weapon" spells will work though.

- Fixed some apparition buffs and effects from player's perks, mostly from affinities with other classes: Spectral Warrior, Spektralist and Soulcaller. Soulcaller (transforming an apparition to a werewolf) got especially many fixes.

- On using phasmalism stations, apparitions will actually be placed in the glass tank.

- Improved following procedure: apparitions will bump less into you and will be more willing to swim when needed.

- "You cannot have an apparition ... It will be banished" messages will appear when the player, not the apparition, crosses a "no apparitions" border. Also replaced the "OK" message box with a "tutorial" message appearing in the middle of the screen for several seconds.

- Other fixes and quality of life tweaks to phasmalism.

- (Mostly) fixed weird dark squarish patches in the open sea, most notably the ones visible from Frostcliff Mountains.

- Fixed perks stop glowing in the meditation room some days after being learnt by the player. "Expert of the Dark Arts" in Sinistrope tree and many perks in Phasmalist and Lycanthrope trees were affected by the bug (reported by Inkarion).

- Fixed Ralaf Crocco occasionally starting fights with Undercity population (reported by SPR_MQC).
- All normal children will flee combat now.

- Fixed wolves and horses not playing half of their sounds, including howling for the wolves.
- Various small tweaks and fixes to idle animations and sounds of wolves.

- Doubled the distance from the player at which randomly picked idle animations of NPCs start playing, to about 60 meters. For example, you'll hear wolves from much further away now.

- Armors: fixed some footstep sounds (mostly from Enderal SE - Bug Fixes by Ixion), many slot assignments (a sort of hierarchy of armor pieces and body pieces when worn) and weapon positions.

- Fixed sound 3D positioning settings of Iron Arrow, Old Iron Arrow (from Enderal SE - Bug Fixes by Ixion) and Deathstorm spell projectile.

- Fixed NPC pathfinding (navmeshing) in Glimmerdustcave at Sun Coast, Ark Market, the Fat Leoran tavern and the Silver Cloud.

- Replaced "Teleport to Fogville" scrolls in several treasure mounds in Frostcliff Mountains with more appropriate "Teleport to Frostcliff Tavern" and "Teleport to Northwind Camp".

- Fixed several patches of excessive grass on the road going west from Riverville.

- Fixed terrain patches with wrong texture paths at the Isle of Kor and the coast of Powder Desert.

- Fixed awkward mesh path of a property sign (in the Undercity Marketplace) and wrong texture paths of a fall cypress tree (gkbcyrodilcypress1fallversion.nif).

- Fixed not being able to loot the Mutated Perversions during "Dark Chambers Of Our Mind".

- Herald in Ark Market will be less spammy with his announcements, making honest 3 minutes pauses between them. Also he got some improvements to his animations during the performance.

- Made the too loud ambient sounds in Duneville significantly quieter.

- Fixes and improvements to normal routines of several NPCs, especially in the Silver Cloud.

- Singing bards:

-- Fixed all mistakes and discrepancies in the bards' song lists. They will play every music piece available to them now, whether when asked by the player or in the "random shuffle mode" (especially the uniquely voiced Lavenia from the Red Ox, Farmers Coast).

-- The "sing random song" dialogue option ("You choose one") was moved to the bottom of the dialogue list and now will play only voiced songs, no instrumentals.

-- In the Wayward Wanderer song, Timun (the False Dog, Undercity) and Lara (the Frostcliff Tavern) will be joined by a nearby idling minstrel for the flute part.

-- In general, more reliable and immersive behavior/animations of all 7 singing bards and their audience NPCs, and other smaller fixes and improvements to the bards.

- Aeterna Minstrels, Ark Market:

-- When the minstrels are not performing in the market, the usual ambient music tracks will be played there, as in the rest of Ark quarters.

-- The minstrels will stay in their resting place for 3 days after the start of the siege of Ark, while the city is recovering from the attack and is cleaned up.

-- The dancer minstrel won't get stuck in the dance animation anymore when she ends her performance.

- Fixed collision on the tower mesh of Castle Blackstar, the door in the Ark Bank and Theater.

- Fixed weird shadow borders of the cacti meshes

Hotfix Patch 2.0.8.1
- Hotfix for placeable phasmalism stations in player homes. They can be used again.

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