
Hello Everyone!
We are excited to share some insider info from the wonderful developers of Die After Sunset. We will be sharing some thoughts and origins behind the game in regular steam features for you all to enjoy. First up is some early concepts for April and the pesky Murkor enemies!

What came first, the Murkors or April?
'April vino primero, queríamos montar una aventura para nuestra protagonista que estuviera a la altura de sus capacidades, ya que ella es una aventurera que no le tiene miedo a nada. Queríamos que ella luchara contra uno de los miedos más primarios que existen, el miedo a la oscuridad, la veíamos como la salvadora que traería luz a un mundo cada vez más sumido en la oscuridad.
Los Murkors aparecieron en base a la premisa de que queríamos unos enemigos que a la luz del sol se vieran simpáticos y poco peligrosos pero que cuando estuviesen envueltos en la oscuridad se convirtiesen en una amenaza para nuestra protagonista.
Y de estas dos premisas salió la lucha entre los Murkors y April.'
TRANSLATE: April came first, we wanted to put together an adventure for our protagonist that lived up to her abilities, since she is an adventurer who is not afraid of anything. We wanted her to fight against one of the most primal fears that exists, the fear of the dark, we saw her as the savior who would bring light to a world that was increasingly plunged into darkness.
The Murkors appeared based on the premise that we wanted some enemies that in the sunlight would look nice and not very dangerous but that when they were enveloped in darkness they would become a threat to our protagonist.
And from these two premises came the fight between the Murkors and April.

https://store.steampowered.com/app/1440010/Die_After_Sunset/