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ThingamajigNewsThingamajig Early Access release 8
Game update

Thingamajig Early Access release 8

Thingamajig · published 8 Nov 2021, 21:41 UTC · build 7666437

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We've added circuit boards to Thingamajig! To view the full release notes visit:

https://thingamajigvr.com/notes#EarlyAccess8

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Major update2 Jun 2023Thingamajig Early Access release 12Networking / Multi-user · Support for hosting and joining multi-user network sessions for cooperative scene building. · Any user can host a session and get a simple 4-digit server code to share with friends. · Other users can enter the code to join the session as a client. Each user is assigned a random color when they enter the session. · Voice chat is supported for network sessions. · The phy…Game update20 Jan 2022Thingamajig Early Access release 11New Features: · Updated the version of Unity used to build Thingamajig. Previously we were using 2019.4 LTS, but we have now switched to 2020.3 LTS. · For physics, switched from the Projected Gauss-Seidel (PGS) solver to the Temporal Gauss-Seidel (TGS) solver. This should improve the stability and quality for joints in particular. · Slight change to how Thing definition works. Previously a new…Game update6 Jan 2022Thingamajig Early Access release 10New Features: · Improvements to the way joints are handled in some cases, which should improve physics interactions overall. · Now hinge, sliding, and ball joints use forces and torques to make the joint reach its target when the joint is not dynamic, but one of the attached bodies is. Previously this would have been done kinematically (i.e., the bodies would be "teleported" to their expected p…