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Poly UniverseNewsJanuary Update - Story Mode
Major update

January Update - Story Mode

Poly Universe · published 18 Jan 2020, 21:14 UTC

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Hello everyone!

I've just wrapped up a major update to Poly Universe, including a bunch of advanced resources, new building types, and a story/campaign mode. So here's what's in the latest build, which I'm affectionately referring to by its nickname "Version 0.9.0.0":

* New advanced resources like Diamonds and Silicon can only be found on certain worlds. And no, it's never the world you start on. Sorry! These and other advanced resources are necessary for building new late-game structures.

* I've retooled the way research works. There's no longer an arbitrary tech tree, but rather it becomes possible to research things as you discover them by visiting new worlds. (E.g. you unlock the option to research silicon production when you first colonize a sandy planet). This means that how you develop tech is unique to each play-thru and determined by how you explored the universe.

* There's an actual story! Characters from your crashed ship talk to you now and several story-lines unfold in parallel, with each story-line detailing a different way in which the depths of outer space are trying to kill you.

* And if you don't like stories and just want to play a civ-building game in space, there's also Sandbox-mode which shoves the story to the side and gives you access to everything right at the beginning.

* Also, there's a raft of gameplay tweaks. Most notably: Your Peabs grow up faster, and learn faster from Schools, so the early game has less downtime. But, there are now stricter limits on what can be transported between worlds when doing Colonization and Trade missions, so these mid-game actions require more planning.

Enjoy!

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In-game event2 Dec 2021Version 0.9.4.21 is Live! -- Starmap and Interstellar Trade updateThis new update brings a complete overhaul to interplanetary trade: * You can now redirect trade ships to new planets if you decide they'd be more efficient there. Or if, you know, unexpected situations arise that make a planet need a little more help than usual. * Trade routes can now be configured to carry as many types of resources as you like -- but there's still an overall limit on how muc…Game update24 Nov 2021Version 0.9.4.20 is now available in the Experimental Branch.Happy (pre)-Thanksgiving! I've just uploaded v0.9.4.2 to the Experimental branch. It features: * A brand new Galactic Map, which I think is a bit of an improvement over the previous one... * Improvements to Trade - You can now send more than three types of resources between planets, though you're still limited to a fixed number of total items. * Fixed a bug where the screen would zoom in and ou…In-game event22 Jun 2021Update 0.9.3.5Happy... Tuesday? Sorry, I meant to publish this on Sunday, but life got in the way. =) The 0.9.3.5 update is now live! And it introduces a raft of new research projects which will unlock new upgraded versions of the game's buildings. I've also refactored how the game handles narrative events, and fleshed out the writing in the game's objectives and dialogues. Also of note: certain research pro…