Hey Adventurers!
This will be the last weekly update for a while. We still have more tweaks in mind, but they will have to be tied to more substantial updates. This week's update brings a myriad of quality of life changes for you, aimed at making the game smoother and highlighting the most relevant information.
Att,
GHGP.
The visuals of the info windows that open when you hover over the building buttons in the build menu have all been updated with a new design more in line with the quality level of the latest UI elements we've implemented.

Multiple buildings had their descriptions updated (and those that were without description had new ones added) and now at the bottom of the window you can see icons that indicate what resources the building brings or consumes.
The production bonus system for your producer buildings has been modified to have a more obvious and direct impact; now instead of the bonus production increasing the amount of points the building produced for its production bar, the target value itself is now reduced. The end effect is still the same; the building produces it’s resources faster. But now the effect is much clearer and easier to see and plan around.

We realized that 10 priority levels was a bit overkill on our part, so we reduced it to a simpler High, Normal, or Low priority levels. We'll keep an eye out in case in the future if we need to increase the granulation back.