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ClimbeyNewsUpdate 4/8/2021
Game update

Update 4/8/2021

Climbey · published 8 Apr 2021, 08:45 UTC · build 6507447

All newsPlayers around this dateRead on Steam

Main game:

  • Did a lot of work behind-the-scenes in terms of infrastructure for cross-playing custom maps that’ll make porting to future platforms that aren’t Steam easier, like future standalone headsets (Not the Oculus Quest) or consoles like the PS5 and its upcoming PSVR 2 headset.
  • Disabled snow effects. It’s getting warmer!
  • Upgraded wall/floor textures to 2048x2048- this won’t be too noticeable but might be appreciated by higher resolution headsets such as the Reverb G2. (I did this a while ago but forgot to put it in an update log)

Level Editor:

  • Added “Distance check performance” checkbox to the main options panel, which limits what is rendered to a 10 meter radius of your head, this significantly improves framerates in larger maps. Performance optimizations in the editor are harder to pull off than the main game because every object needs to be dynamic so I can’t combine meshes like I can when people are just playing levels.
  • Added clear material change for signs with “text only” enabled.
  • Fixed issues with groups overriding each other at load time.
  • Fixed group contents still having colliders after they’re loaded in in the editor.
  • Fixed “text only” checkbox not persisting between sign options panels.

Sorry for the long wait folks!
Had life stuff to do and am also busy trying to procure a Sony developer account so I can maybe get my hands on a PSVR2 devkit before it launches, as I’d love to have Climbey be part of that launch lineup.

More from Climbey

Other announcements

All news
Game update16 Jul 2026Update 7/16/2026Added vrpreferences.json for a smoother out-of-the-box steam frame experience.Game update21 Jun 2026Update 06/21/2025Minor changes related to Steam Frame compatibility to prep for Steam Frame Verification.In-game event24 Dec 2025Update 12/24/2025Main game: · Updated Climbey to Unity 2019.4.41f2 (Exploit prevention reasons) · Added Steam Frame Controller bindings. · Added "Low" and "Off" shadow resolution settings. · Added initial eye tracking support, any headset with SteamVR Link OSC-powered eye tracking passthrough will give you working eyeballs in multiplayer! (The Steam Frame, Meta Quest Pro, Play For Dream MR, Maybe the Galaxy XR?…