Hello everyone! A new update is already available. I concentrated on playing in virtual reality mode. And now, playing Under Lock in VR has become many times more convenient and interesting, here is the list of changes:
- Added support for Valve Index, and now this device is officially supported.
- The interface is fully interactive for VR players.
- Valve Index players no longer drop items from their hands.
- Also, the control system for players with Valve Index has been slightly changed. To grab an object, squeeze your hand; to throw an object, unclench. This applies to doors, boxes, levers and just objects.
- The controllers are replaced by hands, each character has different hand models. For Valve Index players, added full finger support.
- Added the ability to pick up items with direct and reverse grip. This only applies to the flashlight and katana.
- Fixed a bug where a player in VR, when approaching objects, pushed them, which caused difficulties with their selection.
- Added animation for the character when player moves around room, without controllers.
- Added Observation Mode for VR players. After death, press Trigger.
- Added a smooth rotation of the character, for non-main hand. You can switch between smooth and quick turns in settings.
- Added footstep sound for characters in VR.
- Fixed running animation for characters in VR.
- Characters in VR now also have stamina and running consumes it.
- Improved control in VR, namely movement relative to the hand.
- Fixed an item in the menu that changes the movement of the character in VR relative to the head or hand.
- Fixed the speed when the character runs in VR, now it is the same as that of a normal character.
- The animation of the character in general in VR has been slightly improved.
- Fixed the position of the VR room in the game, now it is level with the floor.
- Fixed bug with controller vibration freezing.
- Fixed a bug that occurred when interacting with inventory in VR.
- Fixed a bug where it was possible to pick up a katana from the hands of a VR character.
Also, bugs not related to virtual reality have been fixed.
- The other player's character observation is now smooth.
- Fixed bug that occurred when disconnecting player being watched.
- Fixed bug with the disappearance of the skin of characters when they are killed.
- On the Dark House map, lever now works in one direction.
- Fixed many minor bugs.
Some changes were presented in the video for better understanding:
Watch on YouTube
Of course, there are still errors and shortcomings both in a regular game and in virtual reality. In new updates and I will fix them. However, if you find a bug or have an idea, you can join the Discord channel and share it there.
