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Under LockNewsNew Update - Alpha 4
In-game event

New Update - Alpha 4

Under Lock · published 12 May 2021, 19:27 UTC

All newsPlayers around this dateRead on Steam

Hello everyone! A new update is already available. I concentrated on playing in virtual reality mode. And now, playing Under Lock in VR has become many times more convenient and interesting, here is the list of changes:

  • Added support for Valve Index, and now this device is officially supported.
  • The interface is fully interactive for VR players.
  • Valve Index players no longer drop items from their hands.
  • Also, the control system for players with Valve Index has been slightly changed. To grab an object, squeeze your hand; to throw an object, unclench. This applies to doors, boxes, levers and just objects.
  • The controllers are replaced by hands, each character has different hand models. For Valve Index players, added full finger support.
  • Added the ability to pick up items with direct and reverse grip. This only applies to the flashlight and katana.
  • Fixed a bug where a player in VR, when approaching objects, pushed them, which caused difficulties with their selection.
  • Added animation for the character when player moves around room, without controllers.
  • Added Observation Mode for VR players. After death, press Trigger.
  • Added a smooth rotation of the character, for non-main hand. You can switch between smooth and quick turns in settings.
  • Added footstep sound for characters in VR.
  • Fixed running animation for characters in VR.
  • Characters in VR now also have stamina and running consumes it.
  • Improved control in VR, namely movement relative to the hand.
  • Fixed an item in the menu that changes the movement of the character in VR relative to the head or hand.
  • Fixed the speed when the character runs in VR, now it is the same as that of a normal character.
  • The animation of the character in general in VR has been slightly improved.
  • Fixed the position of the VR room in the game, now it is level with the floor.
  • Fixed bug with controller vibration freezing.
  • Fixed a bug that occurred when interacting with inventory in VR.
  • Fixed a bug where it was possible to pick up a katana from the hands of a VR character.


Also, bugs not related to virtual reality have been fixed.

  • The other player's character observation is now smooth.
  • Fixed bug that occurred when disconnecting player being watched.
  • Fixed bug with the disappearance of the skin of characters when they are killed.
  • On the Dark House map, lever now works in one direction.
  • Fixed many minor bugs.

Some changes were presented in the video for better understanding:
Watch on YouTube

Of course, there are still errors and shortcomings both in a regular game and in virtual reality. In new updates and I will fix them. However, if you find a bug or have an idea, you can join the Discord channel and share it there.

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