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Clea 2NewsClea 2 - One Year Mission
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Clea 2 - One Year Mission

Clea 2 · published 10 Apr 2021, 23:22 UTC

All newsPlayers around this dateRead on Steam

Why hello there! Hope you are doing cool ːwhappyː.

Intro:

Thanks to your support throughout Clea 1, I had the motivation needed to keep that game fresh. Chaos+, invisible mode, camera feature, the new costumes; these offerings came in the months after Clea's release. In truth, during Clea's development, those ideas never even occurred to me.

See, when you are knee deep in development, especially during crunch, your mind will have no capacity for anything extra. Fix the bugs. Get the features done. Test thoroughly. That certainly was the case during those final few months before Clea 2's launch.

I will always remember this; exactly 11 minutes before Clea 2 was released on the Xbox, I was in the office at my day job. Suddenly, a flood of ideas came. Wait, I can do this! Oh, what if we added that? Because things had winded down, I had the brain space needed for new ideas. I think they had been there all along, because they poured in without conscious thought. They were waiting at the door for space to free up.

On a related note, I still recall how excited I was to finally be able to play Doom Eternal. Got the helmet and everything. After being completely spoiled, spending hundreds upon hundreds of hours in the game, I was pampered further with the two DLC releases. Some of the best fun I ever had.

To sum up, we live in an awesome time where post launch content is a possibility. This sounds like a nice pattern to me; release a game, then spend a year or so supporting it, offering new content. Bring as much joy to players as possible, then onto the next.

With the above in mind, I present to you Clea 2 - One Year Mission:

Throughout 2021, we will endeavour to develop the following updates. First, please let me reserve the right to alter plans! But, for now, if you have purchased Clea 2, these will be yours. No DLCs. When they are ready, download the update, and enjoy ːcleahappyː.

Oh, please note the below contain spoilers. By all means, play through Florine's campaign first, then come back for these juicy details.

And now, here are the scheduled updates, in order of (planned) appearance:

Mission 1 - Clea's Quest

Yes, I have read the reviews, seen the comments. You were happy to see Clea return in the sequel, but you wanted more? Very well. Your wish shall be granted.

As I have mentioned, there are no plans for a Clea 3 right now. That means this quest will truly be Clea's send off. Let's offer her our best wishes as she embarks on this final mission. Make sure your skills are brushed up. This is post launch content, after all. Players can expect a tough yet fair challenge.

For clarity, as you know, this and the below are content updates, not full on DLCs or expansion packs. Please set your expectations accordingly. Outside of that, prepare to have yet more fun.

Mission 2 - Chaos Enhanced

Even though I had already provided a spoiler warning, I still want to keep this one a secret. It is not necessarily a new mode, to be clear. Details will be revealed closer to the date. Please stay tuned, and get ready for a hell of a time.

Mission 3 - War Maiden Mode

I read a few comments asking for a War Maiden Mode? What a coincidence, as I had the exact same idea in mind. I am happy players are destroying the campaign on chaos+, some on invisible mode, my goodness. At the same time, you monsters need to meet your match.

War Maiden Mode will be a layer that can be wrapped around the campaign. It can be played from light to chaos+ mode. Invisibility on or off. Whatever combination you like. Okay, but what actually happens on War Maiden Mode? Guess you will have to find out for yourself. The ruthless level will be on a tier beyond chaos+. Ready your minds and souls ːcleachaosː.

Please note the above are subject to change until they have been released. Touch wood, but let's say if I release this article, then for some reason, every single one of my games stop selling. At the same time, I lose my job. In that case, of course the above fly out the window. Let's think positive, though.

Thank you friend! And now, I am off to work. Content, after all, comes from grind, not magic ːyoyoː.

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