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ProjectFilesNewsCAT Interstellar: Episode II
Community

CAT Interstellar: Episode II

ProjectFiles · published 22 Apr 2021, 20:24 UTC

All newsPlayers around this dateRead on Steam

Finally


I am so flippin excited to announce what everyone probably already guessed:

CAT Interstellar: Episode II

That's right, we're officially developing the second installment of the CAT Interstellar series and it's gonna be nuts!!! We got Martian Rovers, Marines hunting Android 42, possibly the ability to fly this thing

and best of all - some closure to the story arc ːDOGV4ːːDOGV4ːːDOGV4ːːDOGV4ːːDOGV4ː

Head over to the new store page now for CAT Interstellar: Episode II for more content, story, and development updates.

Thank You


I mainly wanted to you this post to thank everyone who helped to support this game. Development of Episode I was incredibly difficult, frustrating, and there were times I genuinely thought about giving up and abandoning the game in Steam's Early Access graveyard. It's a sad reality that most all indie games never make it to a full release. I didn't realize the technical, financial, and mental hurdles I was up against when I started this game so I mean this in the most literal sense:

I could not have done this without you


The interactions with the community is something I didn't really expect when I started but was blown away at how engaged people were. There are people who have been following this game for 5 years and still drop in to show their support and give input. At some point I even started appreciating the hecklers. I mean seriously, this game was actually good/bad enough to catch their attention. They noticed us and even that's pretty cool. I think this next installment is going to go a little smoother. I'm definitely more prepared considering I made almost every mistake you could with the first game. I really enjoy writing science-fiction and developing games. I also love engaging with the community.

Just to recap some of the stuff WE did:

  • We shipped over 100,000 units of the game on PC, Linux, and PlayStation.
  • We had a compitition to guess what type of breed my dog was.
  • you all fixed must of the bugs for me, and basically wrote the story [ 1, 2. 3].
  • My dog was promoted to Senior Programmer and then somehow Chief Financial Officer.
  • I raised the price in a get rich quick scheme.
  • We vastly improved the main character.
  • We used proceeds from the game to sponsor a number of dogs in foster care.
  • That isn't even half of the fun we had making this game and it's just the beginning.

One other thing I never really mentioned was that when I was developing the game full time I was working from home. One of the benefits to this was my wife and I were able to foster a lot more dogs than we could of otherwise. We fostered and found forever homes for over 34 dogs during the ~2 years I developed the game. I just thought you might want to know that you helped support that. And as fate would have it, we actually just started fostering dogs again after about a year long break when my son was born. Meet Lando and Max.


Don't let the freckles fool you. They're little terrorists.

What can you do to help?


Aside from donating all your money to us the most helpful things you can do to support the game are:

  • Reviewing The Game <======

  • Follow and Wishlist CAT Interstellar: Episode II <======

  • Spay and Neuter your animals

Also,I feel like like a goober saying this but, I guess follow us on twitter? It's meh but I post a lot of screenshots and videos there.

Lastly, if there's other smaller indie games you like to play. I would highly recommend dropping in their forums and giving them a piece of your mind (in a good way). Most developers would love to talk to you about their game even if it's about the problems with the game. It can be a lonely world out there.

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