Patience and persistence are the hallmarks of a seasoned specialist, especially those whose mistakes neighbourhood kilometres away can hear. It stays true to the game dev as well.
Sapper - Defuse the Bomb Simulator Full Release version is constantly in development. We received a tremendous amount of feedback after the Early Access Release that allows us to address what's good and wrong.
We would love to thank all those who sent us their feedback. You guys are the best!
There are a few main goals we want to archive:
Those are some severe changes in the game, so they will most definitely break current saves of the game. Don't worry, though. We will make it worthwhile to start over.
The new defusing mechanics will be much more complex and engaging, with more room to make loud mistakes. Below we have a design art showcasing the new bomb-defusing minigame.

Many of the players enjoyed searching for bombs in various environments by resolving environmental puzzles. Upcoming map changes emphasize those elements by adding more complex routes to reach the bomb or other story essential items and clues. We will talk about it more thoroughly in the next Devlog that we will post regularly from now on :)
Meanwhile, we are adding new mechanics, so fellow sappers will have to work harder for their wages.
One of those is laser emitters. They...well...emit lasers. No sapper ever want to cross those.




They are to appear in part of the mission and will be a form of an obstacle for the player.
Lasers will be able to move on the surface and the emitter, placed on the gimbal, capable of moving in two axes...
More news is coming in the next Devlog in two weeks.
Yours "Sapper - Defuse the Bomb Simulator" Team.
