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Duck GameNewsFebruary 4th 2021 Patch (6190465) (The Blocking Update...)
Game update

February 4th 2021 Patch (6190465) (The Blocking Update...)

Duck Game · published 4 Feb 2021, 18:04 UTC

All newsPlayers around this dateRead on Steam

February 7th 2021 Hotfix (6204004) (Does not update version number)
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  • Vincent will now buy things that *aren't* Round Tables.
  • Fixed crash caused by blocking the last player in your 'Recently Played With' list.
  • Fixed feathers!

February 5th 2021 Hotfix (6196421) (Does not update version number)
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  • Fixed issue with Vincent giving multiple perimeter defence turrets.

February 4th 2021 Hotfix (6191479) (Does not update version number)
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  • Fixed some index issues with font character fallbacks
  • Ragdolling now resets previous gun pickup delay, allowing quicker gun recovery when ledge grabbing and more (thanks Tater!)
  • Fixed crash with grappling hook
  • Fixed index crash with NMTransferScores
  • ItemBox contents are now included in the initial level data payload, this should help prevent issues with items not popping out of the boxes for clients
  • New Muting/Blocking system. To use, open the pause menu in a multiplayer game, move up to the name you're having trouble with and press GRAB. You can mute chat, hat, room and name seperately and blocking a user will automatically mute chat + hat + room. Additionally the blocked user will be kicked from your game if you are the host. Matchmaking will not join players you have blocked and they will be unable to join games that you host.
  • Fixed crash related to SteamUtils() returning null (the game will now run for the few experiencing this issue, but chat filtering will not function)
  • Removed chat filter toggle from options menu, as it was redundant with Steam's settings. To disable chat filtering go into Steam and click 'View -> Settings -> In-Game' and click 'Change Chat Filtering Preferences'
  • Fixed issue with XML loader where loading a blank file would cause a crash
  • Made a number of changes related to the PS4 porting process (rewrote shaders, optimizations and preprocessor changes). This should have no visible effect if everything was done correctly.
  • Duck Game is now being built in Visual Studio 2017 instead of Visual Studio 2015 due to PS4/Mono build requirements
  • Significant level rendering performance optimizations (AutoBlock/Level tile batches are now cached, need to keep an eye out for layering issues and other oddities)
  • General performance optimization (Level.things._bigList and Layer updates no longer constantly call RemoveWhere)
  • Disabled mods now appear at the end of the mod selection list, instead of at the beginning.
  • Retextures and map packs are now loaded before anything else, which should fix retextures not being applied to ducks
  • Fixed a number of issues related to using higher definition textures in texture packs
  • HD texture packs no longer need to set the isHD variable, larger resolution images will automatically load in properly
  • New system for re-texturing parallax backgrounds, see background/office.txt in DG's content files
  • Fixed bug where spectator's fans where showing up in the crowd
  • Fixed bug with full moon check not taking timezones into account
  • Fixed glitch when holding F1 with chat open (F keys no longer repeat when held down)
  • Fixed bug where taping a taped sword to another sword would eat the sword (taped swords should not be able to be taped to other swords)
  • Characters missing from room fonts will now fall back to the default font
  • Fixed issue with Energy Scimitar where it would get stuck glowing in props
  • Fixed bug with storing gold rocks in purple box where the stored rock would not be gold for clients
  • Fixed issue where input 'down' actions weren't behaving correctly with inputs mapped to mouse buttons (you can now properly throw the energy scimitar with throw bound to the mouse)
  • Killing ducks by hovering gun barrel over them while they are floating in the lobby beam is no longer possible (this was a bug introduced in 1.5 related to changes with armor/prop vs. gun collision checking)
  • Fixed Musket/Blunderbuss collision boxes
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