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Spoils of PlunderNewsUpdate 0.8.5.
In-game event

Update 0.8.5.

Spoils of Plunder · published 27 Jan 2021, 16:51 UTC

All newsPlayers around this dateRead on Steam

Maps

  • New levels: Nordland.
  • Made The Abbot stronger in multiplayer - kept it at the same difficulty with single player.
  • Fixed a visual bug where The Abbot didn't correctly get destroyed in multiplayer.

Balance

  • Adjusted physical resistance curve to offer less physical resistance at the middle of the curve. This makes some builds a bit weaker, but also some monsters. New reduction rates:
  • 90% reduction needs 8400 armor.
  • 75% reduction needs 4300 armor.
  • 50% reduction needs 1600 armor.
  • 25% reduction needs 700 armor.
  • 10% reduction needs 300 armor.
  • Maximum is 98% (which some bosses have) at 18000 armor.
  • Added ~30% damage to Ball of Mud.

Assorted

  • Fixed a graphical glitch with gloves when player dies.
  • Changed some level names and other visual details in the character selection screen.
  • Changed interaction logic for clickables. This fixes a bug with some large monsters spawning items in the air and the player couldn't pick them up.
  • Players now start with maximum zoom out instead of a half-way zoom. Mouse wheel still works for zooming in if you wish to play with more detail.
  • Fixed a bug with player joining a multiplayer game and not seeing NPCs clothing.
  • Reduced size of some textures (everything still looks the same) to reduce the size of the game. Managed to shave 2Gb off the size, although the new levels add another 3Gb so it's not that visible to the player.

Going forward

The reason this update took so long was a long and painstaking failed process of trying to introduce a completely randomized, almost endless dungeon. It's still a work in progress, but after a few months of work on it, it became clear that there was a flaw in the design, and the work needed to be restarted.

Hopefully in the future we can implement it, but we shall see what the time frame will be. Meanwhile, still working on new levels to make the campaign a bit more complete and to have a proper finish for the game. Interest on the PvP side has been so negligible, the development on that has been put to ice. If some interest props up, you'll see some new levels for that as well.

Dapper Grim

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