
Mage deck has arrived! Command powerful spells that gain strength when manipulated by the master mages.
Also included are a bunch of regular changes and fixes.
Game
Waystones now force a Reprogram.
Overpreparing for bosses was optimal, but not always interesting. This change should limit the amount of preparation time for bosses as well as help players who fall behind in the waves leading up to the boss.
Error messages will now pop up if you try to click cards that cannot attack.
A teaching tool I've wanted to do for a while. This should help new players learn why their cards are not attacking when they click them.
Fixed an issue where deck codes would not work when retrying a level.
Added more music variations to Ascensions.
Moved tutorial text to external text files.
This is an ongoing thing to make localization easier in the future.
Cards
BUFFED Saigo+. Health 4 -> 5
FIXED issue where ONCE effects were not triggering when added via Pollination.
ADJUSTED Cache enemies. BitCache now gives fixed rarities, while CryptCaches give more loot.
FIXED issue where Pomegranate would not respect ONCE flags.
ADJUSTED the "fire" effect on red cards so it is more transparent.
Enemy
BUFFED Tsukuyomi boss. It now adds counters when you turn draw.
As always, thanks for playing!
Consider leaving a like, or checking out the game's Discord: https://discord.com/invite/quantumprotocol
So much of every update is to address feedback I read in the Discord :)
Oh, I'll leave you with this amazing illustration of Ria and her best friend. Not a robot!
