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We're All Going To DieNewsTelling the Story - Music
Community

Telling the Story - Music

We're All Going To Die · published 21 Feb 2021, 17:43 UTC

All newsPlayers around this dateRead on Steam

by Jeremie Wallis, Audio Engineer

The modern gamer has three main things they look for in a game: gameplay, art design, and audio. The gameplay dictates if the game is fun for a person to play. The visuals determine if the game is enjoyable to look at. The audio is what the player is listening to the entire time they are playing, and can be very important to both draw people in and keep them interested. Audio itself can be further broken down: everything from the music you hear to the shot firing from a laser rifle, to the sound of a teleporter just humming in the background are all different audio assets that have to be created, balanced, and mixed to give the best experience for the player.

Let’s start by talking about the music. Our goal for the music of We’re All Going to Die was to have cohesiveness to the different areas, while making each one still feel unique. We looked at instruments that would invoke a feeling for each level. For example, the jungle theme has a lot of almost tribal drums, while the city music used a more industrial drum set. “For Skybridge, we were inspired by James Bond, but there’s a lot more openness in the arrangement which fits the theme of ‘sky’,” music composer Jack Mozie said. “With the moving bridges, we wanted a sci-fi concept with a Bond feeling, so we used a similar chord progression.”

https://soundcloud.com/blackbansheegames/jungle-theme

Mozie had a tall order to tackle, because each level of We’re All Going To Die can last anywhere from 30 seconds to 45 minutes, with each level being unique. This meant using loops, but a gamer’s ears will get tired of the same music on a constant loop, so Mozie had to find a way to make the music repeat, but still be interesting. “We made variations dynamic so that it changes with the game. Whatever happens in the game will be reflected in the music. It’s like the music never ends because it’s always changing”, said Mozie.

https://soundcloud.com/blackbansheegames/sky-bridge-theme

Check out a few of the songs on our Soundcloud at our Soundcloud Link (https://soundcloud.com/blackbansheegames)

, but remember: the music changes every time you play!

Learn more about We’re All Going to Die on the official Black Banshee Studios website at: https://blackbansheestudios.com

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Steam news19 Feb 2021We're All Going To Die is Now AvailableHello Everyone! First our team would like to thank you for taking an interest in our game, We're All Going To Die. After many months of work on this project and being in quarantine we have finally reached the release of our studio's long term project. That being said, we have been taking notice on the issues within the current version of our game. We plan to implement fixes and update it as soo…Community19 Feb 2021Telling the Story — Gameplayby Jeremie Wallis, Audio Engineer While a great soundtrack and popping visuals can get a gamer drawn in, the mechanics of a game are what keep people playing day in and day out. Product owner Tyler Baker knew that, for the first console release, making a splash was important. “Before production started, the studio head wanted us to go big for our first console release,” Baker said. “We didn’t w…Community18 Feb 2021Telling the Story — Art Directionby Jeremie Wallis, Audio Engineer “Coming up with an art direction is one of the hardest things to do on a project.” We’re All Going To Die’s artist Giovanna Amorim succinctly explained the challenges of art design for the project. Project owners usually have a vision for a game, but communicating that isn’t always the easiest of processes. Former art lead Zachary Flannery said, “When we first…