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The SurvivalistsNewsExperimental Branch Update! - Faster Rafts, Death Location Marked on Map & More!
Community

Experimental Branch Update! - Faster Rafts, Death Location Marked on Map & More!

The Survivalists · published 11 Jun 2021, 10:00 UTC

All newsPlayers around this dateRead on Steam

Survivalists 🐒

A new update has landed on your island with some very exciting updates

Expeditions Experimental Changes:
Player

  • Player death locations now have a gravestone on the map.

NPCs

  • The Beastmaster now sells the lures needed to summon the elite animals.
  • Every taskmaster now has their own shop! They will sell useful items related to their general theme.
  • Taskmasters have been polished and their task-chains have been re-ordered and refined.
  • Legendary weapons are now made available after completing the final task for each taskmaster.
  • Token shop rewards are now delivered in clusters, giving you more choice when you visit the mysterious stranger and requiring you to travel back less frequently.


World

  • Vaults now contain puzzles. Your world will need to be regenerated for this to take effect.
  • Gold Ingot drop rate has been decreased, as it was too easy to acquire.
  • Tier 1 Crystal stalagmites can now be destroyed with a flimsy pickaxe.

Items and Recipes

  • Pelts now consistently drop from wolves, big cats and boars. These are a new important resource, which fetch a solid price from
  • Backpack recipes have been rebalanced to require more pelts.
  • Pelts are now used to make spears, swords & clubs.
  • Pelts are also used in the crafting of sails, which will make them slightly easier to craft.
  • All items are bought and sold individually now, rather than in pre-defined stack sizes.
  • Elixir and clean water now require a glass bottle of dirty water, instead of separate water / glass bottle items.
  • Makeshift bowls no longer have durability and now stack instead. Existing makeshift bowls are no longer used in any crafting recipes.
  • New Item: Gold Sword Handle. This is a component used in the crafting of gold swords and have a steep resource cost.
  • Balancing pass has been done on all trinkets. Each one should have a distinct use and feel powerful.
  • Cooking pot tree has been moved to the campfire. The cooking pot now displays the recipes added in the farming update.
  • Pastry is significantly easier to make as it no longer requires water

Weapons and Tools

  • Metal & gold requirements for weapons have been significantly increased.
  • Swords will now return the sword handle item when they break. Gold swords will return the new gold sword handle item.
  • Swords now have significantly more durability.
  • Durability of all tools and weapons have been increased.
  • Sharpened versions of tools & weapons now have more durability than their base versions.

Structures

  • Teleporters are now significantly easier to make, they now only need glowing rock instead of gems.
  • Campfires, cooking pots & forges only need to be lit once. The cost of lighting them has been increased. The campfire now needs 3 timber, opposed to 1. While the forge will require 10 charcoal to light it.
  • Charcoal can now be made on a campfire.
  • Structures now return their full cost when destroyed, allowing for easy rebuilding.
  • Both rafts are now slightly faster.
  • The raft no longer slows down when damaged.


Enemies and Animals

  • Orcling caches now drop from the big boss orcs, these contain a key item for crafting the top-tier trinkets.
  • Live fish can now be dropped onto the ground.
  • Elite stag can no longer be stunlocked.
  • Elite enemies now have a new health bar and correctly apply debuffs!
  • Attack patterns of boars, stags, wolves & turtles have been improved.

Get exploring!

https://store.steampowered.com/app/897450/The_Survivalists/

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