
Interference is a narrative-driven sci-fi survival horror game where all of the scary stuff happens miles away. It looks like another quiet night in your isolated desert outpost, monitoring the mysterious happenings of the top-secret research facility you're paid minimum wage to protect. However, the night quickly turns deadly when a security breach throws the facility into chaos, trapping your best friend inside—the same best friend with whom you've spent the last few hours arguing, of course! Armed with only a shortwave radio and the items scattered around your booth, will you put aside your differences and help your friend survive? Or will you go radio-silent? It's up to you.
Interference began as an experiment in player autonomy: how do you construct a game whose narrative is not dependent upon the player's participation? With loads of branching dialogue, numerous playstyles, and the freedom to just kick back, relax, and ignore all the narrative elements we've spent months carefully crafting, Interference is a game about player choice. Maybe you'll opt to just observe. Or perhaps you'll decide to... interfere.